NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

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Easy Moving Station for the Mack Stryker Style
   
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10 Jul @ 9:05am
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Easy Moving Station for the Mack Stryker Style

Description
No Limits Central Version - https://nolimitscentral.com/exchange/park/3195

[How I made it]

After trying before and giving up, I decided to see if I could make a moving station for the roller coasters I make. I succeeded this time by essentially looking at other scripts for the proper format of things like track triggers. I only modified the Kw6s scripts that were already included in the kit so that the restraints could unhook from the actual train and move independently. If I did it correctly (I tested this on something else), you can e-stop the ride and manually move the restraints as well. I want to thank Kw6sTheater for allowing me to upload this and for making the kit. I hope this leads to more realistic, complex Mack Strykers. (Also, if you know what you're doing, you should be able to apply the scripts to other Kw6s Theater Kits). The coaster layout is an old coaster a made when I was learning fvd++ It was supposed to be a Vortex at Kings Island Replacement

[My modifications to the script]
-Moving Station ability
-Choosing Which Coaster you want by name
-Choosing which car you want by name

[How to make a proper moving station]

Make sure the "isitatriggeredrestraint" box is checked. From there, add the triggers you want to unlock and lock the train. Remember, because of the way the script is set, the restraints will move when the front of the train hits the trigger. You can still make the restraints move by row if you place multiple triggers down, like it is in the demo park. The spacing of the triggers for per row locking/unlocking should be about 1.1m or so, but you can play around with it. Also, if you change your mind, just uncheck "isitatriggeredrestraint" and remove the triggers. To allow for the Trains to be closer together you can use the multi move option featured in Dg's script generator which is here: https://nolimitscentral.com/forum/topic/4520?page=1#c26091
You can check the park included for the exact setup.

[Originally Readme that's included] - Note, because of the character limit, I removed the section on custom train. The readme is still in the files.

The MACK Stryker kit has 3 components: the custom Stryker trains (both Generic-themed and Steampunk-themed), the modeled track (both Normal Spine and Double Spine) and modeled track devices (LSMs, Magnetic Brakes and Friction Brakes). The generic Stryker train is easily recolorable and has animated restraints. The Steampunk Stryker train is not easily recolorable but has animated restraints. The train scripts were made by TheCodeMaster and Robinbob and many of the nl2mats come from Robinbob's NL2 Textures Pack.


I. CUSTOM TRAIN SETUP
II. SUPPORTS SETUP
III. TRACK DEVICES SETUP


I. CUSTOM TRAIN SETUP


For your MACK Stryker coaster...

1. Set the Heartline to 1.85 meters

2. Set the "Coaster Style" to Gerstlauer Infinity (both the OTSR and Lap Bar trains will work)

This is all necessary for the custom trains to attach to the track properly. After setting up your "Coaster Properties", open each NL2SCO and start adding the objects. Place these objects close to the invisible Infinity trains so they attach properly (somewhere within a few meters of the invisible train is good). You only need 1 "Nose" per train. However, the amount of bogies and cars you need depends on how long your train is. For a 4-car long train, you would add 3 "Car" models and 4 "Bogie" models (because don't forget, the "Nose" needs a bogie too). Note that the Nose also has seats, unlike Infinity Flyers or Trailrunners.


II. SUPPORTS SETUP

1. Make a separate coaster and duplicate your Stryker layout for this new coaster.


2. Add supports and catwalks to this new coaster, not your original coaster.


3. Make sure this coaster's track is invisible (so you only see the supports).

III. TRACK DEVICES SETUP

The Stryker kit comes with 3 track devices: LSMs, Magnetic Brakes and Friction Brakes. Here is how to add these to your ride.


On your STRYKER coaster (the one that the trains attach to), go to the first launch or brake run on the layout. Open the proper NL2SCO (LSMs, Magnetic Brakes or Friction Brakes) and add one object.


Place this object exactly where you want the brake run or launch section to start. Once you place this object, click it 2 times. For the "Name", write the length of your block section or launch in meters (for example: to generate LSMs for a 30 meter / 100 foot launch section, you would name the LSM object "30" but with no quotations).