Total War: WARHAMMER III

Total War: WARHAMMER III

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Karl Franz The Broken Emperor (Overpowered)
   
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File Size
Posted
Updated
177.392 KB
10 Jul @ 9:16pm
6 Aug @ 4:45pm
8 Change Notes ( view )

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Karl Franz The Broken Emperor (Overpowered)

In 1 collection by Supramaister
Supramaister's Broken (Overpowered) Characters
40 items
Description
By Sigmar, this has taken me a long time, but finally, long live the (broken) prince and emperor Karl Franz, current wielder of Ghal Maraz, rider of the most metal-named griffon, "Deathclaw", son of the deceased emperor Luitpold, a ruler from a long line of succesors dating back to Sigmar himself, who, by virtue of rescuing the High King Kurgan Ironbeard of the Dawi, received the magic warhammer that has been passed for centuries... so, shall we smite the enemies of the empire?

First of all, thanks for clicking on this mod! second, here are the royal changes:

Stat changes:
- he has 100 armour on foot and all his mounts (from 100 on foot and all his mounts except Deathclaw)
- he has 180 charge bonus (from 90 on Deathclaw)
- he has 130 melee attack and 90 melee defense (from 65 melee attack and 45 melee defense)
- he has 120 morale (from 80) but is unbreakable
- he has 10000 hp on foot, 12000 hp on the warhorses, 14000hp on the pegasus and finally 16000hp on Deathclaw!
- his resistances: 0 flaming resistance (from 0), 0 magic resistance (from 0), 10 physical resistance (from 0), 10 missile resistance (from 15) and 10 ward save (from 0)

Ability changes (on foot and all his mounts):
- regeneration
- guardian
- blinding radiance
- frenzy and
- bathed in blood

Melee changes:
- 0 bonus vs large and infantry on foot and all his mounts
- 1550 damage! with 450 basic and 1100 piercing (from 145 basic and 345 piercing)
- a very powerful splash attack with a large area (from large), with 80 max attack targets, magical atacks (default) and disrupting attacks (which silence and lower by 10% the phyisical resistance of the target hehe) and a
- 3,5 second attack interval (from 4)

Attribute changes:
- perfect vigour
- unbreakable
- glorious charge
- ballistic plating and
- flanking immune

So that would be it, the emperor now is a monster, with enough hp and stats to go toe to toe with other broken lords, or be a boss battle by himself, I tried to not give him the same abilities as Felix or Volkmar, to make him feel more like a fighter that also rallies his men, and not just a guy that buffs his army and stays back, and by Sigmar I hope I made it!

If you want a version containing all the broken lords I've made in one single mod then check out "The Broken Lords Compilation (all-in-one)" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492374453

Thanks again for clicking on this mod, all criticism is welcome, and hope you enjoy the PRINCE AND EMPEROR
10 Comments
Supramaister  [author] 31 Jul @ 5:26pm 
hahaha thanks
「Des」 31 Jul @ 8:39am 
YESS FINALLY THANK YOU!!!

For anybody thats interested
I suggest mixing this with The Karl Franz skin Quiver mod to turn him into an actual Primarch lol
shantanuingale98 18 Jul @ 10:38am 
@clarenciaga i had the same problem before then i turned off the hero and lord skills mod and then it worked
Supramaister  [author] 17 Jul @ 10:28am 
thanks! and that's weird, try sub and unsub, or deactivate other mods that may change the values of entities in general, I always try the mods by only activating them and then seeing the values and changes in skirmish (obviously there are things that only appear in the campaign, so I also start a new campaign and check out)
Clarenciaga 17 Jul @ 10:21am 
First off, AWESOME and thank you! But It doesnt seem to be working in my game? Subscribed to the mod but no changes on my new play through to big K.
Supramaister  [author] 16 Jul @ 1:19pm 
glad to be of service :)
shantanuingale98 16 Jul @ 10:26am 
Finally!!!!
Supramaister  [author] 15 Jul @ 3:07am 
done chief
Supramaister  [author] 15 Jul @ 3:03am 
no probs chief
A-Town Down 15 Jul @ 2:52am 
if he were 2x the size this would be perfect