RimWorld

RimWorld

110 ratings
No Gravship Launch Site World Map
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Mod, 1.6
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Posted
171.735 KB
11 Jul @ 3:12am
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No Gravship Launch Site World Map

Description
Prevents ugly craters from being made on the world map when you take off without a grav anchor.

This mod doesn't change the behavior the grav ship, you'll need a grav anchor to not destroy the tile.
48 Comments
InsideOutFace 20 hours ago 
Clarification, please: does this mod allow re-landing on previously visited map tiles, or does it just remove the crater icon from the world map?
[AKASD]MR HEIZENBURGER 7 Aug @ 2:32pm 
Hell yeah
se05239 27 Jul @ 11:35pm 
@Sentinel Awesome. I don't mind the tile being reset with me leaving using the Gravship but I despise the map being littered by craters due to it.
Sentinel  [author] 27 Jul @ 11:32pm 
@se05239 yes
se05239 27 Jul @ 11:28pm 
So this mod just removes the crater from spawning after you leaving the map, and the tile itself (unless there's an anchor placed) gets reset?
Sentinel  [author] 24 Jul @ 1:56pm 
@DOGKING i've had the abandoned settlement spawn by leaving with the shuttle but not with the gravship, odd that you're getting this issue.
DOGKING 24 Jul @ 12:01pm 
I'd like to make a correction. I've noticed that whenever I complete a mission map related to Odyssey and leave, even though no meteor craters remain, the map grid still shows as an abandoned settlement. Is this correct
DOGKING 24 Jul @ 10:54am 
After exploring the ancient warehouse with the spacecraft, it flew away, leaving no crater behind, but instead becoming an abandoned settlement
iko 23 Jul @ 12:28am 
this is good i hate idea of kill every animal and nature and call me the hero ship
1416110036 22 Jul @ 12:21am 
However, I tried to use the developer to re-brush a relic and delete it at the location of the original relic after the ship flew away, and the ruin exploration mission can appear normally, so I guess this is the reason for this mod. This is just my speculation