S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

53 ratings
No Quest Cooldown by sdwvit
   
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File Size
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7.024 KB
11 Jul @ 6:06am
25 Jul @ 12:29am
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No Quest Cooldown by sdwvit

Description
This mod does only one thing: completely eliminates (well, brings it down to about 30 sec - engine limitation) cooldown between barkeep/vendor/mechanic quests.
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Because Waiting Is for the Weak.
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It is meant to be used in other collections of mods. Does not conflict with anything.
29 Comments
Lamia 4 Aug @ 2:46am 
That would be amazing! Thank you so much for considering it — I really appreciate your time and effort. Looking forward to whatever you come up with!
sdwvit  [author] 4 Aug @ 2:12am 
In that case perhaps I can create two simple mods: one for traders to not have buy limitations, and second one to spawn with money or force traders to buy let’s say bread at enormous price.
Lamia 3 Aug @ 5:27pm 
Thanks for the reply! I understand — I really appreciate your help.

Just to mention, I play using GeForce Now because my PC can't handle STALKER 2 natively, so I don’t have access to local mod files or external tools like SimpleModLoader.

That’s why a built-in money option or simple cheat mod would be incredibly helpful for me (and maybe others in a similar situation).

Thank you again for your work and your time
sdwvit  [author] 3 Aug @ 5:14pm 
Thanks Lamia, not exactly my profile, as I focus on more hardcore gameplay. But I can recommend either Spawn Tools or just console commands via SimpleModLoader. Requires a little bit of learning, but once you get it is super simple to fly around, spawn items, toggle god mode, become rich, etc.
Lamia 3 Aug @ 1:26pm 
Hi! I have a small mod request — I was wondering if you could create a mod where traders (especially bartenders) buy all kinds of items from the player (junk, weapons, food, etc.).

Also, if possible, could you add an optional money cheat or give the player a large amount of money at the start? That would be really helpful for casual play and testing.

Thanks a lot! I love your work
sdwvit  [author] 26 Jul @ 8:45am 
Could be @depremi especially if mod author tried to scale cooldown periods with new day lengths
Depremi 26 Jul @ 8:16am 
@sdwvit I re-installed and it works

Also, i had a mod that make the day and night phases longer, i dont know if that can affect it
Rivethead 25 Jul @ 1:39pm 
After installing patch 1.5.2 mod start to work
sdwvit  [author] 25 Jul @ 7:11am 
thanks for confirming @mac981
mac981 25 Jul @ 6:49am 
Works now with 1.5.2!