RimWorld

RimWorld

501 ratings
Smart Odyssey
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Mod, 1.6
File Size
Posted
Updated
1.343 MB
11 Jul @ 7:14am
16 Jul @ 1:11am
2 Change Notes ( view )
You need DLC to use this item.

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Smart Odyssey

Description
[www.patreon.com]

Features

A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

It also adds mod options to both individually and globally tweak mutator and landmark commonalities, so you can make a world that is as vanilla or as wacky as desired!

This mod is included in Alpha Biomes.




Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Future plans

Tile mutators from other mods will be added as time goes on and they are released

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need anything else?
A: No, just Odyssey

Q: Does this work with Combat Extended?
A: AGHHH

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: AGHHHHHH

Q: Why no Alpha Biomes compatibility??
A: AAAAAAAAAAAAAAAAAAAGHHHHHH

Changelog

v1.0: Release (11/07/25)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]

Popular Discussions View All (1)
3
20 Jul @ 2:46pm
PINNED: Bug Reports
Sarg Bjornson
206 Comments
JMC 13 hours ago 
@Erazil You can move the Map preview tab but yeah the tutorial tab overlapping with the mod is annoying.
Erazil 21 Jul @ 8:03pm 
Hi, I love this mod, very useful and graphically very pleasing, thank you very much.

I have a small suggestion, however: the possibility of changing its position, for two reasons:
1) readability with the Map Preview mod; it overlaps yours and therefore hides it.
2) the tutorial alert, which cannot be hidden (if the tutorial is active) when starting a new game, and which also overlaps your mod.

Perhaps simply an option to display it in the upper left corner?

in any case, thanks again for this gem :steamthumbsup:
Sarg Bjornson  [author] 21 Jul @ 7:16am 
Mod options
Rim Baby 21 Jul @ 6:52am 
Is there an option to make every tile have a specific landmark? Trying to make an entire world filled with random facilities but using alpha biomes instead of just scarlands. (overgrown cities with the misamic mangrove biome lol)
mosseph 21 Jul @ 5:58am 
Aesthetically pleasing and helpful mod, thank you for sharing!
Lynxian 20 Jul @ 2:40pm 
never mind there's a second mod in mod options i failed to notice. THANK YOU i'll show myself out. also for anyone else the odyssey features are in a second mod option not the main one.
gliscor94 20 Jul @ 1:59pm 
I figured it out you can only look up certain landmarks and see them on faction owned maps but they populate the map just fine just have to find them.
Sarg Bjornson  [author] 19 Jul @ 11:34pm 
Not on Sundays, it's a sin
Тьмослав 19 Jul @ 10:16pm 
Does this work with Combat Extended?
apple❤ 19 Jul @ 8:47am 
Digging through the info on each tile was very annoying, this is a lovely change, thank you<3