RimWorld

RimWorld

40 ratings
Less Expensive Grav Anchor
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Mod, 1.6
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94.604 KB
11 Jul @ 8:13am
1 Change Note ( view )

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Less Expensive Grav Anchor

Description
Didn't like the vanilla cost, so I changed it.
10 Comments
Frodo Baggins 12 Jul @ 8:01pm 
To be fair if your running the grav ship you do get more advance components than the norm
Nepenthe 12 Jul @ 7:25pm 
I was thinking the design was to force you to be purely nomadic instead of setting up little farming/resource generation colonies and jumping between them. Which is a valid playstyle, but sometimes you want your gravship to be more of a glorified shuttle/assault aircraft than a colony-in-a-ship.
horologium 12 Jul @ 11:03am 
I think the idea behind it was that, similar to ideology's archonexus quest and the ending of anomaly, the dlcs have major defining events that essentially either mechanically or thematically start a 'new game plus' kind of situation. i think thats what they were trying to do with grav ships but they understandably added the anchor since there's no real 'payoff' for losing a colony like the archonexus quest.
Piniut LEGIT 12 Jul @ 11:01am 
To be fair, gravships are kinda OP if you think about it. They run on chemfuel and can hop from tile to tile like a frog. So, it makes sense if we'd want to have a permament base with a gravship acting like a multi-use drop pod.
Quilava 11 Jul @ 10:30pm 
It kinna dumb tbh, why these anchor so expensive? It only save a map, nothing else, maybe dev want us to keep hoping around like nomad, but i call it bull to make such thing so expensive, W mod
horologium 11 Jul @ 3:09pm 
i did not realize you needed plasteel for this, thanks for helping me avoid THAT
oscillix 11 Jul @ 12:15pm 
This is awesome
StockSounds 11 Jul @ 11:30am 
exCUSE ME?
They made it HOW EXPENSIVE to not lose your maps arbitrarily??????????????

Five Advanced WHATS?
Karkino 11 Jul @ 11:22am 
the middle-point between disabling the map losing and vanilla. fair enough!:coolthulhu:
Scout Gaming 11 Jul @ 9:36am 
w