RimWorld

RimWorld

46 ratings
Build From Storage
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Mod, 1.6
File Size
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422.042 KB
11 Jul @ 12:31pm
3 Aug @ 3:54pm
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Build From Storage

Description
Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures. Instead of creating new items from raw materials, colonists will prioritize using existing minified items before crafting new ones. This mod helps reduce waste and makes construction more efficient by utilizing stored furniture and equipment.

github
https://github.com/sam2332/Rimworld---BuildFromStorage
20 Comments
Darius Wolfe 24 minutes ago 
Discovered what may be a mod incompatibility with Build from Inventory - Continued, introduced with the new 1.6 patch. I had both mods installed because the descriptions imply different functions; prior to the recent 1.6 patch, I had zero issues, but as of then, selecting an item to build that has a minified version (in my case, walls and columns from Minify Everything) will cause the UI to disappear and the game to run, but be unplayable.

Note that this happens with my full modlist, but not a clean devtest with just the mentioned mods running, so there may be other mods involved; but running with either of the build from X mods running but not the other works as expected.

As Build from Inventory also covers the functionality of this mod (a thing I didn't know until testing today) it's not necessary to have both, so I figured it was worth mentioning, at the very least.
legend 8 Aug @ 2:35pm 
seconding the request below, it would be awesome to have a hotkey you can hold to suppress this mod for a second

loving it btw
... 4 Aug @ 7:41pm 
Is there a hotkey or way to supress this? when you try to build a new biosculptor pod it gets every biosculptor pod from storage before building a new one. on the grav ships space is at a premium so i frequently pick up and store biosculptor pods.
ProgrammerLily  [author] 3 Aug @ 4:00pm 
@Riskaz
"While double checking to make sure I had the table in my storage I made a plan to place a table. Instead of placing the old one, the pawns instead brought materials over to build a new one."

i will look into it, i have not had a ton of issues but im sure there are edge cases
Riskaz 2 Aug @ 6:37pm 
While double checking to make sure I had the table in my storage I made a plan to place a table. Instead of placing the old one, the pawns instead brought materials over to build a new one.
ProgrammerLily  [author] 2 Aug @ 1:29pm 
@riskaz,

can you provide more information about what is failing, with medieval overhaul? I will dig into it when i have some more time and information
Kupie 31 Jul @ 3:06pm 
Oh it does just work now with blueprints, it didn't before

TY MODDERS
Riskaz 31 Jul @ 1:02pm 
Doesn't seem to work with stuff from "Medieval Overhaul" for some reason.
Kupie 29 Jul @ 1:59pm 
It's a bit odd... it seems like the blueprints mod has its own designator function it uses instead of rimworld's or something, so the patches from this mod don't end up getting used.

No worries if you can't figure it out! I tried myself and failed already :steamhappy:
ProgrammerLily  [author] 22 Jul @ 10:12am 
@captain_shitface, Nope, it just started working now!