RimWorld

RimWorld

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[V] Realistic Roads
   
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Mod, 1.6
File Size
Posted
377.972 KB
11 Jul @ 2:19pm
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[V] Realistic Roads

In 1 collection by Graf
V for Vanilla
10 items
Description
The mod changes the cost multipliers for traveling on roads. Instead of the universal 0.5 multiplier, roads now have the following effect:

dirt path - 0.6
dirt road - 0.5
stone road - 0.4
ancient asphalt road, ancient asphalt highway - 0.3


For what?

I've always been confused by the fact that in RimWorld all roads have the same cross-country ability. Whether it's an asphalt road or a dirt road (which is a muddy mess one half of the year, and potholes and potholes the other). In my opinion, it is the best balance of traffic cost multipliers. The difference is palpable, but not so much that it seems absurd.

The picture was generated by the "Kandinsky" neural network.
I know that some people consider using neural networks to create art as something bad, reprehensible. That is their right. But I also have a right. This right is to ignore such people and their opinions. All such comments will be deleted, there will be no discussion.