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a cultist or Sanguophage orbital platform would be cool!
Another good idea is an overgrown habitat, full of plants and animals, or a hollowed asteroid, which is an asteroid with plants and animals from a random biome.
Maybe even a mausoleum habitat, with a few loots from the sarcophagus's.
the doors seem set up wrong, in that the player can claim them anytime, not just when there's no hostiles left, and they need to to move through them ..which makes mechs unable to move through them because the player claimed the doors; minor oversight, not too bad of an impact
I did (mistakingly) think this was a mechanitor crypt and not ''just'' a mechanitor resource dungeon, I'd suggest adding an orbital mechanitor crypt as well, either as a seperate orbital platform or add a chance for this one to contain it, as getting a mechlink in a space only run would be great
I will say the mechanitor stations feel way too powerful with how many implants and subcores are present. I think it would be better if the loot was closer to something like an orbital stash where you have one storeroom with 1-3 mechanitor items and the rest is normal crates and components and stuff.
Btw do mechanitor platforms ever spawn with the other two mechanoid bosses? I've only seen the diabolus so far. That would be a good alternative route for progressing through Biotech since you can't summon mech raids while in orbit, and it would add a bit more of a threat to balance out the loot if you visit one too early.