RimWorld

RimWorld

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Enhanced Passenger Shuttle
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Mod, 1.6
File Size
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548.331 KB
12 Jul @ 1:45am
18 Jul @ 6:25am
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Enhanced Passenger Shuttle

Description
🌌 Enhanced Passenger Shuttle
Long-range • Heavy-lift • Fully Vanilla-Friendly • Configurable

A lightweigh rebalance that turns the stock passenger shuttle into a true interplanetary taxi: farther hops, fatter payload, same RimWorld look & feel.

► Range…… 120 tiles (was 62)
► Payload… 800 kg (was 500)
► Fuel…… 2 chemfuel / tile (was 3)
► Tank…… 600 chemfuel max (was 400)

🛠 In-game Mod Settings
Tweak the shuttle to match your playstyle (Dev Mode not required):

Chemfuel per tile – 0.5 → 5  Lower = cheaper flights

Cargo capacity – 200 → 2000 kg  Bigger logistic runs

Max launch distance – 50 → 500 tiles  Cross the planet in one hop

Fuel tank size – 200 → 1500 chemfuel  More range per refuel

Launch cooldown – 0 → 6 in-game hours  Control launch frequency

📍 Path: Options ▶ Mod Settings ▶ Enhanced Passenger Shuttle
Changes apply instantly and are safe mid-save.

🛰 How to use

Finish the vanilla [Shuttles] research

Build the shuttle from the Odyssey tab

Load colonists & cargo, fuel up, pick any spot, and blast off!

✅ Compatibility
Fully compatible with all mods

📌 FAQ

Q: Can I use this mid-save?
A: Yes. Built shuttles will update the next time the map loads.

Q: Is fuel still consumed only on launch?
A: Yep—unchanged.

📒 Changelog

v1.1

Fixed: Mod settings not saving after game restart

Added: Configurable launch cooldown between shuttle uses

Added: Multi-language support (English & 中文)

35 Comments
Blood Drawing Symbol 6 Aug @ 5:37am 
I am encountering an issue where the Shuttle Max Load is always defaulting to 500kg whenever i change it.

I'm not sure how to give logs but the devmode logs don't seem to be getting errors?
ZiheX  [author] 1 Aug @ 7:48am 
@interlamer @Vinni Pukh @Jixxor I’ve gone through the log that @Jixxor shared but still can’t see why the shuttle’s fuel capacity is stuck at 400. My best guess is another mod is overriding CompProperties_Refuelable (or replacing the whole shuttle ThingDef). I have a temporary workaround that try lowering the chemfuel consumed per tile; that should keep mod worked until we we find the real conflict.
interlamer 1 Aug @ 6:24am 
Same as Jixxor and Vinni Pukh. I also have that same problem.
Vinni Pukh 31 Jul @ 12:24pm 
Same as Jixxor, the fuel capacity resets to 400 every time I load up the game as well.
Jixxor 26 Jul @ 9:33am 
Not sure if it's just on my end, but every time I load the game the Fuel Capacity always gets reset to vanilla (400). Adjustments to Distance and Carry Capacity don't reset, just the Fuel Capacity.

https://gist.github.com/HugsLibRecordKeeper/0553bfc4d3eeed205e068cae9f894882
Pasaway 23 Jul @ 1:27pm 
@LenzaRNG: This mod lets you craft shuttle engines:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3526951654
LenzaRNG 23 Jul @ 2:34am 
Does this get rid of the bullshit about not being able to make a shuttle engine?
1457026211 21 Jul @ 4:27am 
有没有去掉1小时的穿梭机冷却啊,感觉加这个冷却完全没有必要
不善言辞钟表头 20 Jul @ 11:31am 
还是会变默认,修改重启后就失效了
ZigMs 20 Jul @ 9:52am 
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