RimWorld

RimWorld

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Facial Animations Xenotype Compatibility 1.4➜1.6 (Temp)
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Mod, 1.4, 1.5, 1.6
File Size
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65.155 MB
12 Jul @ 2:24am
1 Change Note ( view )

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Facial Animations Xenotype Compatibility 1.4➜1.6 (Temp)

In 1 collection by 󠀡󠀡
PlushBanshee's Rimworld Modpack (1.5➜1.6)
324 items
Description
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950353635
⬆ Original Mod ⬆
i'm no C# coder i'm still very basic a C lol but if Mlie ever supports this mod then i will take this down

This patch ensures a basic level of compatibility between Facial Animations and certain xenotypes that use custom heads. Until we get true support for Biotech, this makes the custom heads work in a rather hacky way. Xenotypes are limited to one head type per gender, and in most cases there will be no actual animations (which is mostly a good thing, as with Animusen for instance, the mouth is drawn OVER the snout, which looks horrifying). This is not "true" support of custom head types, but rather uses the custom head as a "mask" over the default animated head (but under the animated eyes and mouth, where it makes sense).

Currently supported mods for 1.5 and possible 1.6 mods are:
Alpha Genes
Vanilla Races Expanded: Saurid (this one kinda works ok without the patch too, but still the ability to use custom scaled head feels like an improvement)
Vanilla Races Expanded: Genie
Vanilla Races Expanded: Phytokin
Erin's Auronya
Erin's Fenrisulfr
Erin's Corviya
Erin's Shisune

Works well with Vanilla Textures Expanded - Facial Animation (actually subjectively better than without it)

Honorary mention to the original mod that gave me the idea for the fix: Furskin fluff for [NL] Animation

This is a pretty basic XML patch (plus slightly resized/edited head textures for some mods); please feel free to use the code and/or the technique used in your own creations. Hopefully we'll get native support at some point, making my patch redundant.
18 Comments
横冲直撞小影子 24 Jul @ 10:46pm 
mass effect“s race,plz~ o7
Morcalvin 21 Jul @ 7:15am 
Would you be able to add support for BoneReapers?
󠀡󠀡  [author] 20 Jul @ 4:31pm 
current supported mods are in the description
Keeweiner 20 Jul @ 3:37pm 
Does this work with star wars xenotypes?
Sharindel 20 Jul @ 12:59am 
Thx, Asari would be great, the mod author do not want to make it.
Баганная хуйня
Boxy 17 Jul @ 11:16pm 
PLsplsplspls add covenant
Morbster 17 Jul @ 5:25pm 
I see that you're not the original author, but I was wondering if compatibility would be possible for the following race mods:

Slothkin:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3137378088

Rim-Sirens:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970479169

The issue is that when the face animation mod is installed, it basically strips away the unique features of both of these races, leaving a blank face with just the mouth. Pretty spooky stuff.

I don't even necessarily want the Slothkin and Rim-Sirens to have animated features. I just want to be able to use both together without conflict. I have the animation mod installed alongside the Mousekin mod for example and, while their faces don't move, those pawns' full features still show.
Kasa 17 Jul @ 12:47pm 
Been using Unagi's stuff since it has biotech:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287187828

But options is always appreciated. That said couldn't you have just taken some screen shots instead of using some crappy AI generated garbage?
LambdaFan 17 Jul @ 11:45am 
You are a KING.