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UNAGIFace can be used automatically for mod xenotypes.
(It will be displayed in the same way as the original Nals' facial animation mod.)
I believe that races with distinctive antlers, etc. will also be reflected as they are.
For example, if a race has an animal face and you do not want it to be UNAGI face, you can use the original mod's functionality to turn off FA.
The only function of this mod is fundamentally to change the textures to something that better matches the UNAGI face.
Basically, the content of this mod is complete and will rarely be updated, so if you do not need the Experimentals, please localize and erase them for your own use.
I am creating the animation pictures on the premise of Experimentals, and Nals is updating it at a high frequency. It is difficult to deal with the impact when I remove it from the requirements in the future.
I am too busy right now to deal with this, so if you want to make minor adjustments, I would appreciate it if you could handle it yourself, regardless of the above issues.