RimWorld

RimWorld

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Strong Pawns
   
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Mod, 1.6
File Size
Posted
Updated
907.362 KB
12 Jul @ 6:18am
27 Jul @ 9:46am
4 Change Notes ( view )

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Strong Pawns

Description
Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.)


IMPORTANT

This won't seem to have any effect on its own. You'll want a combination of other mods, depending on what you're
looking for:

At minimum, you'll need a larger stack mod for this mod to have an effect: Stack XXL
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=826366050

I also recommend this so your pawns can combine stacks of different items: Pick up and Haul
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279012058

And if you want it to work for caravans as well (super OP, a colonist is basically stronger than a llama): Bulk
Carrier https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1428989232

With all 3 of the above, one pawn can essentially "sweep" the entire set of starting items straight to a stockpile,
and a single colonist can caravan with tons of steel across the world map.


WHY A NEW MOD?

(gory technical details follow)

This mod is a replacement for my old "10x Carrying Capacity" mod, fixed to work with Rimworld 1.6.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1477183263

The old mod used a simple .xml patch to modify the base pawn carrying capacity. Unfortunately, in 1.6 the devs
decided it's a great idea to no longer use this stat, and instead use an arbitrary calculation defined in C# to
determine how much pawns can carry the mass calculator. So that's why the old mod no longer does anything,
even though the carrying capacity still appears to be changed in the pawn's info screen.

A side effect of this change is that this mod now requires harmony to function, since it has to patch the C# method
instead of simply overriding an xml path.

Popular Discussions View All (1)
3
1
18 Jul @ 3:45pm
Red Error
Pasaway
39 Comments
Miz 5 Aug @ 1:01am 
This mod is only one in 1.6 that allows to increase carrying weight of Pawn, but little bad fixed at 750kg. Would be possible to specify multiplier in the settings?
B.rusted 4 Aug @ 10:56pm 
all ground vehicles using vanilla vehicle expanded will now only have 750 carry weight regardless of the vehicles setting when using this mod. Flyer aren't affected tho.
Deagroth 1 Aug @ 2:48am 
I'm running into the problem that the base value for carrying capacity is 75. However, the mass carry capacity is correct at a base value of 750.
Lemonist 31 Jul @ 7:40pm 
Could you make smaller versions? or make it scaleable from the options menu? I'd like to have something between 80-150KG, rather than 750
Aether 28 Jul @ 9:38pm 
Hey Hippo, here's my modlist : https://pastebin.com/XD5CWKx2
Note that I also tried to put StrongPawn at the start the modlist and it didn't solve it.
Isaikk 28 Jul @ 4:36pm 
yeah I got used to it as well, now my caravan is stuck lol
RoyRiper 28 Jul @ 4:07pm 
It works now, my colonists have 750 capacity and fill it completely before taking it to the warehouses, thank you very much! 👍
Maiya0126 28 Jul @ 1:15am 
Oh NO! I like 14000 :lunar2025snakeinablanket:
нїppо  [author] 27 Jul @ 9:49am 
The mod is working - note that you MUST have some version of the Pick up and Haul mod in addition to this mod for it to work, otherwise pawns are always limited to a single stack of items, independent of their carry capacity.

I've just pushed an update that simplifies the logic and fixes the 14,000 bug - that was happening because the old version simply multiplied the vanilla result by 20, but this was happening twice in some cases resulting in a 400x multiplier (20 * 20 * 35 = 14000). Now it simply sets all pawns' capacity to 750, unless it's set to 0 due to incapacitation.

@Admiral Kobi @RoyRiper and @Aether can one of you post your mod list? I wonder if it's conflicting with a different mod (entirely plausible) - on my save with over 100+ mods it's definitely working as intended now.
Admiral Kobi 25 Jul @ 7:36pm 
Seems like my pawns are not picking up more than 1 - 3 steel piles of 45. They used to pick up everything so not sure what happened.