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MIM Warhammer 40k Night Lords
   
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Mod, 1.6
File Size
Posted
23.382 MB
12 Jul @ 10:42am
1 Change Note ( view )

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MIM Warhammer 40k Night Lords

In 1 collection by emitbreaker
MIM WH40k Mod Collection 1.6 Migration Completed
31 items
Description
Summary
Standalone Night Lords sub faction mod from MIM Warhammer 40k mod sets.

New Faction
Night Lords - description will be added later.

Gene-Seed
Night Lords gene seed - no spec difference, but causes unique side hediff of Night Haunters. Also, their gene ignore darkness while let them dislike sunlight.

Night Haunters gives double bonus for fight in darkness while gives penalties to fight in lit, compare to Raven Guard (sorry they are not available at 1.6 atm tho). Also, it eventually gives two traits - night owl and psychopath.

New Scenario
Night Lords Warband - Classic clashlading
Night Lords Gunship - Requires Odyssey

New Apparels
  • Total 10 Night Lords armors with 11 cosmetics, 11 shoulder pads, 10 power and terminator helmets with 3 cosmetics and 11 powerpacks.
  • No dreadnought at the moment - to be honest, I'm confusing do they use either dreadnought or helbrute, or both?

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Optional Mods

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4 Comments
awfulshmuck 8 hours ago 
you beautiful magnificent man it looks amazing
Alucard93 8 hours ago 
emitbreaker@ Thanks, it should work then :)
emitbreaker  [author] 8 hours ago 
@Alucard93 Adding to an existing save is fine if you have VFE on the mod list. Don't try the opposite unless you do understand how to resolve the consequence XD
Alucard93 8 hours ago 
Awesome. Thanks ! Do you think it could be added within an existing save ?