No More Room in Hell

No More Room in Hell

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nmo_brooklyn_freeflow
   
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74.318 MB
12 Jul @ 1:48pm
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nmo_brooklyn_freeflow

Description
Okay so after playing nmrih2, I really liked the nonlinear concept. So much so that I wanted to see if I could recreate it in nmrih1. The map isn't modified too much, I just made it so that the 2 paths for each section are no longer closed off.
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Changes to Brooklyn I made:

You can now climb on most cars in the game.

You can now climb on some cat walks.

Linear paths are now connected to make one big area.

Some gun and item spawns are removed.

Added a few soldier and police corpses to the pd.

Deleted Micky lol.

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Known issues/things to know:

Sometimes the obj marker for certain stuff won't show up until you see them. Genuinely don't know why it does this. Not a big deal sense you're supposed to explore anyway.

If you die and the map restarts, the obj marker for the keyboards in the beginning are still see able. I also genuinely don't know why this is.

Sometimes a zombie can spawn on top of a car near the gate plug.

Zombies can't actually climb cars. I've seen them do it in other maps, but even if the nav is connected I couldn't get them to do it on this one.

The van won't leave without you once you open the gate. However, once the first player extracts, the van will drive off without you in one minute exactly. Don't waste your time when the gate opens.
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As usual, pls tell me if yall see any bugs. Thx for playing :D
16 Comments
Mr.47 28 Jul @ 12:37pm 
very cool concept. One wonders what would happen if in a large, open-ended map like this you could have several separate spawns for survivors, and they have to actually find each other, or perhaps even fight each other with pvp settings
DOOMLAD9000  [author] 15 Jul @ 4:12am 
Because you should be able to press the button in the alleyway outpost after you've plugged the gate cable back in. If this is not the case lmk.
DOOMLAD9000  [author] 15 Jul @ 4:11am 
@Boodie_TN

Is the issue resolved? If not, can you tell me if it is reproduceable?
Boodie_TN 14 Jul @ 5:07pm 
Strange...the objective for the release the lock down won't let me continue...
DOOMLAD9000  [author] 13 Jul @ 12:12pm 
:D
Boodie_TN 13 Jul @ 12:06pm 
@DOOMLAD9000

I actually enjoy playing this fun map! :steamhappy:
DOOMLAD9000  [author] 13 Jul @ 11:55am 
@Boodie_TN

Wasn't really planning on it, but if no one else will then yeah I'll make freeflow versions of the other maps. I was gonna see if I could combine Broadway 1 and 2 and then make it non-linear, but I figured I'd just start small to see if it's actually fun to play first lol.
Boodie_TN 13 Jul @ 8:40am 
This is way awesome! I just have question. Will their be the other freeflow maps?
DOOMLAD9000  [author] 13 Jul @ 7:08am 
@Whisper The Wolf

Thanks fro the tips, I'll get working on v2 immediately! :steamthumbsup:
Whisper The Wolf 13 Jul @ 7:02am 
@DOOMLAD9000
Here's a few tips for your Known Issues, if you wish to work on this map further.

First :
If zombies are spawning in places they shouldn't, try adjusting the navmesh (check for pieces atop fences!) or shrink the zombie spawn brush / add a zombie spawn blocker brush if none of the other tips alleviate the spawns. NPC Clip brushes may also be used to great effect.

Secondly :
To get zombies to climb up onto cars and other objects, you need to use nav_jump on a bit of mesh to make them climb up and down.

I would recommend disconnecting the nav up to a car and using nav_splice to create a new piece at the edges. It can be a bit finnickey but with some persistence you can get it working smoothly.


Good luck!