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Super C
   
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File Size
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64.356 MB
12 Jul @ 9:03pm
15 Jul @ 2:02pm
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Super C

Description
Summary

Super C is finally ready to bring his solar powered suit to the fray of Smack Studio! Channeling power from the surface of the sun, Super C's suit gives him incredible powers including solar plasma attacks, super strength and enhanced aerial mobility. While he's strong, he must be careful not to get careless, as his moves have above average startup and end lag, and most of his attacks lack range.
C is an all rounder with an emphasis on aerial combat. While his grounded attacks are not bad, his air movement and options define his playstyle. He has a unique double and triple jump, with the double jump being similar to Ness's in that it rises slowly. He is fully actionable during his double jump, allowing him to use rising aerials. While he must properly follow the opponent's DI and often read them to land combos, his elite aerial presence can allow him to take stocks extremely early if piloted by a skilled player.

Super Cs Moveset

Jab and tilts
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Jab- A gentlemen?s jab with the third hit being a diagonal projectile.
Side tilt- C dashes forward a bit and kicks the opponent. The speed from this move is additive, pair with landing up b and wavedashes for funny results.
Up tilt- C does a kick flip, moving backwards while doing this. This move is a great anti air and combo starter.
Down tilt- C does a low sweep, popping opponents up for combos.

Smash attacks
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Forward Smash- After taking a moment to charge, C fires a massive plasma blast from his hands. This move is great at catching unsafe aerial approaches
Up Smash- After charging for a moment, he?ll jump into the air, dealing damage on the way up, before releasing a huge burst of energy, dealing massive damage and knockback. The longer you charge the attack, the higher he?ll fly!
Down Smash- Similar for forward smash, but is on both sides, is much faster, but is also weaker.

Aerials
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Neutral air- C channels power directly out of his badge, releasing a burst of energy around him.
Forward air- This is a double hit attack; first punching in front of him then throwing a powerful back handed punch. This move is an excellent combo starter.
Back air- C strikes the opponent with his elbow, taking stocks at high percentages, though it is hard to hit
Up air- C does a reverse flip kick above him, sending in different directions depending on when he hits the move.
Down air- C does a dive kick, moving him quickly diagonally down, spiking opponents if they are hit. C may cancel the endlag of this move with a jump

Specials
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Neutral special- Fires a sunbeam blast in front of him after charging for some time. This is a full screen projectile, making it excellent for approaches as well as covering your landing, though it is very easy to parry due to its low speed.
Side special- Channeling sun energy to his fist, he launches a powerful plasma uppercut. This move has low scaling, setting up into potential combos easily.
Up Special- An omni directional dash, capable of going either diagonal or vertical. This deals negligible knockback, but can be useful for combos
Down Special- A slow but rewarding command grab. Upon grabbing the opponent, C will launch into the air before diving back down. He will fall as long as he needs to, including into the bottom blast zone.

Grabs
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Up throw- Uppercuts the grabbed opponent, sending both himself and the opponent in the air.
Back throw- after grabbing the opponent with both hands, he?ll spin extremely quickly at superhuman speeds before throwing them behind him. This will take stocks at higher percents especially by the ledge
Forward throw- After doing a shuttle loop for some speed, C will fly upwards and strike the opponen with a knee bash. This move has low knockback but has low lag, making this his best combo throw in most casts
Down throw- C puts his superpowers into full force, carrying the opponent high into the sky instantly before slamming them into the ground with an explosion on impact, sending the opponent flying. This is generally his best throw at taking stocks.

Ultra
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C puts his suit into overdrive, turning his suit a bright yellow and dramatically increasing his power. His suit will not handle that much power for long, and being in this form causes him to take damage. While in this form, he has free flight along with a powerful double punch swing attack, as well as a dash to help quickly close distance with opponents.

LAP Tag
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Z_SuperC

Credits
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Rig based on Tenortio's drawing of Super C
I and projectile vfx by 321RetroGamer
Some moves, ultra and polish by XtheGAMEMaster
Portrait, thumbnail and playtesting by Treehouse
3 Comments
treehousegames9 13 Jul @ 7:58am 
:steamhappy:
KaitoSakameDev 12 Jul @ 11:44pm 
MY GOAT FINALLY PUT HIMSELF IN THE GAME. WELCOME TO THE CLUB :steamhappy:
Erans  [developer] 12 Jul @ 9:24pm 
superior C