Erannorth Renaissance

Erannorth Renaissance

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5 Minute Expansion: Blood in Taymoor Marsh
   
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File Size
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32.028 MB
13 Jul @ 1:58am
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5 Minute Expansion: Blood in Taymoor Marsh

Description
Blood in Taymoor Marsh
A short quest mod 

Good day, people of Steam; I bring you the second quest mod I have made for Erannorth. As with my previous mod, more avid readers will likely finish this in just a few minutes. I imagine this might occupy your time for five minutes if you explore all the options, which does not include the encounters. However, I appreciate any time someone might spend on something I created.
Erannorth continues to improve, and so do the modding capabilities. My previous attempt was a short joke mod, but I have since taken my time and tried to make a story that fits inside the world of Erranorth. There are a handful of quests inside the mod, with the longest inspired by Father Gascoigne's story from Bloodborne. For this mod, I used several abilities that a player may not have seen yet, as far as the main story for Erannorth Renaissance takes the player. (And a few unique actions as well) Encounters can contain enemies with levels as high as ten, and I suggest a party of at least level five before pursuing this mod's content.
  • 11 short quests
  • 31 new enemies across a variety of encounters
  • 6+ new unique equipable items to acquire

Highlights
The first quest, where most of this mod's content is located, follows the story of "Ludwig" and begins at the Llanford notice board with "A new notice!"
For convenience, I have also included a merchant who can sell blood to vampires and makes player storage available in towns. This can be acquired by completing the quest "Lost Lover" started from the "Missing Person" bounty at the Llanford notice board.

Notes
Not all enemies are unique; some are very reminiscent of base game foes with slight alterations. However, I did my best to mix up the "bands" that can be encountered to keep things interesting.
Some of the unique items and actions that can be acquired may need balancing. I haven't noticed anything unusual, but it is easy to make adjustments.
Lastly, I have done my best to include a menagerie of options, and some quests will only become available after certain options in another quest. Be sure to revisit characters and the Llanford notice board for more encounters.
I do have more planned for this mod, as a recent update has given modders the ability to add custom POIs around the map. Something which opens up new possibilities.
AI art is used from Midjourney; it's not what I would prefer, but it will have to do for the time being. Just know that it does represent my vision of the story and is liable to change.

Bugs
As of right now, the player is teleported around the map as they progress through the mod as part of the "exploration" in the story. Currently, when the player returns to the world map, they can still move around wherever they were before being teleported. It isn't game-breaking, but it is immersion-breaking. I intend to fix this at some point soon.

Lastly, thanks for checking this out, and as always, feel free to leave critique and criticism. I made this for fun becasue I enjoy the combat of Erannorth and wanted to experience more than arena fights. If anything needs fixing or changing, I shall attempt to do so when I am next available. That's all, later folks!