Age of Wonders 4

Age of Wonders 4

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Ultimate Undead
   
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Etiketler: Units, Tomes
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5.274 MB
13 Tem @ 20:29
14 Tem @ 6:39
7 Değişiklik Notu ( görüntüle )

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Ultimate Undead

Açıklama
This mod adds trainable skeleton units from your town hall (some existing, some new).

T1 Units (Requires unlocking Soul Economy):
Skeleton Warrior
Skeleton Mage
Skeleton Archer
Skeleton Polearm

T3 Units (Requires Reanimate Bone Horror research, T3 Town Hall):
Skeleton Defender
Skeleton Battlemage
Skeleton Longbow
Skeleton Pikeman
Bone Horror

T4 Units (Requires Reanimate Bone Bone Dragon research, T4 Town Hall):
Bone Dragon
Lich
Black Knight

T5 Units (Requires Reanimate Bone Dragon research, T5 Town Hall):
Dracolich
14 Yorum
Orrie 29 Tem @ 13:37 
Awesome! Then i will definitely use it. Higher Tier Skeletons are exacly what i was missing for a fun necromancy build
Nickamus  [yaratıcı] 18 Tem @ 18:02 
@Skaz88 I definitely can, and easily. The thing I don't like about this is that the raised skeletons wouldn't have this benefit, which would create an abnormal/unexpected distinction between those you raise and those you train, which I am not particularly fond of.
Nickamus  [yaratıcı] 18 Tem @ 18:01 
Yes, they are considered the same race as the player that recruits them.
Orrie 18 Tem @ 5:31 
Hi! I have a question concerning Race Transformations. As far as i remember the resurrected skeletons from the Vanilla Game retain all Transformations from the Race they come from. Or maybe at least the Major... I'm Not Sure right now.
Do the skeletons from this Mod benefit from the racial transformation of the race you Play with?
Would be nice. Im Planning a playthrough with an undead anti morale build and it would be nice if the skeletons would be able to get joy siphoners.
HjAa 18 Tem @ 4:38 
Great, thanks for your response. Turns out it was AoW 4 Evolved that removed resurgence from them
skaz88 17 Tem @ 20:45 
I think you might be able to give your skeletons evolve then because the game is treating them as separate units.
Nickamus  [yaratıcı] 17 Tem @ 18:17 
The griffon beta, being a beta, isn't part of the core game files yet, and so nothing in it would be incorporated into this mod. Once it releases I will look at the skeleton units and adjust if necessary. That said, the base game skeletons are untouched by this mod - all of the trainable units are new and/or copies of the original.
mcsuppe 17 Tem @ 9:21 
Dracoliches? Oooh, so bone dragons that're more than cannon-fodder?
Excellent.
HjAa 17 Tem @ 7:38 
Quick one: The Griffon beta gives all skeletons resurgence upon reaching the highest rank, does this mod remove that? Or is that caused by something else?
Nickamus  [yaratıcı] 16 Tem @ 12:16 
You're welcome Soft-Hands