Age of Wonders 4

Age of Wonders 4

Ultimate Undead
14 Comments
Orrie 29 Jul @ 1:37pm 
Awesome! Then i will definitely use it. Higher Tier Skeletons are exacly what i was missing for a fun necromancy build
Nickamus  [author] 18 Jul @ 6:02pm 
@Skaz88 I definitely can, and easily. The thing I don't like about this is that the raised skeletons wouldn't have this benefit, which would create an abnormal/unexpected distinction between those you raise and those you train, which I am not particularly fond of.
Nickamus  [author] 18 Jul @ 6:01pm 
Yes, they are considered the same race as the player that recruits them.
Orrie 18 Jul @ 5:31am 
Hi! I have a question concerning Race Transformations. As far as i remember the resurrected skeletons from the Vanilla Game retain all Transformations from the Race they come from. Or maybe at least the Major... I'm Not Sure right now.
Do the skeletons from this Mod benefit from the racial transformation of the race you Play with?
Would be nice. Im Planning a playthrough with an undead anti morale build and it would be nice if the skeletons would be able to get joy siphoners.
HjAa 18 Jul @ 4:38am 
Great, thanks for your response. Turns out it was AoW 4 Evolved that removed resurgence from them
skaz88 17 Jul @ 8:45pm 
I think you might be able to give your skeletons evolve then because the game is treating them as separate units.
Nickamus  [author] 17 Jul @ 6:17pm 
The griffon beta, being a beta, isn't part of the core game files yet, and so nothing in it would be incorporated into this mod. Once it releases I will look at the skeleton units and adjust if necessary. That said, the base game skeletons are untouched by this mod - all of the trainable units are new and/or copies of the original.
mcsuppe 17 Jul @ 9:21am 
Dracoliches? Oooh, so bone dragons that're more than cannon-fodder?
Excellent.
HjAa 17 Jul @ 7:38am 
Quick one: The Griffon beta gives all skeletons resurgence upon reaching the highest rank, does this mod remove that? Or is that caused by something else?
Nickamus  [author] 16 Jul @ 12:16pm 
You're welcome Soft-Hands
Soft-Hands 15 Jul @ 6:41am 
With this and the AoW 3 Races+ mod, I can finally start to bring back that old-school feel. Thank you!
Nickamus  [author] 14 Jul @ 11:02am 
I had that implemented, where the recruitable T1 would evolve into the T3, and the T3 weren't event trainable, and I liked that.

But then I thought about the raised skeletons post battle, and to do the same I have to modify the game units and the module they're in to depend on my mod, and I didn't really want to do that for conflict and stability reasons.

I plan to do more with the mod and hopefully get an evolution system working.
skaz88 14 Jul @ 9:38am 
Are the T1 units meant to evolve into the T3 units?
Nickamus  [author] 14 Jul @ 6:32am 
The mod is fully functional, but also WIP. I want to add some more things, work on unit visuals, etc, but as is, everything presented works. Please provide feedback :)