Stellaris

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The Lawless Space 2.0 (Pirate Expansion)
   
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14 Jul @ 2:43am
14 Jul @ 9:02am
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The Lawless Space 2.0 (Pirate Expansion)

Description
Are you tired of the lackluster piracy system in vanilla Stellaris? This mod focuses on making pirates a unique and legitimate threat, reworking them with the goal of providing additional challenge for regular empires and liven up the galaxy in general.

Currently supported game version: v4.0.*

The outlaws gather

Once a regular empire controls at least 3 systems and 3 colonies, and 15 years have passed since game start, there is a very small monthly chance for a Pirate Haven station to appear along with several guard fleets. If a suitable free system exists outside the empire's borders, the pirates will spawn there. Otherwise, they instead have a tiny chance to spawn inside the parent empire's borders if it controls at least 32 systems. The spawn chance is influenced by various factors: criminal/deviant activity and authoritarian ethics raise the chance, while egalitarian ethics and enacted GALPOL/ISD resolution lower it.

Each regular empire can only have one offshoot pirate country at a time. Destroying a Pirate Haven forces the owner country to disband and prevents its parent empire from spawning new pirates for at least 15 years. The pirates can also no longer spawn in the endgame, except from Criminal Heritage and Letters of Marque empires.

A dynamic threat

All regular pirate ships now use stronger exotic designs based on space fauna salvage and have a much lower chance to spawn debris. Each pirate country is randomly assigned 1 of 3 raider designs and 1 of 2 frigate designs upon initial spawn (cruiser and galleon designs are constant).

Destroyed Pirate Heavens provide resource rewards as well as a chance to discover L-Gate insights. The home system guard fleets replenish once every 2 years on average and gradually increase in count and strength every 33 years (up to 4 times). The pirate fleet behavior is mostly unchanged. However, if a Pirate Haven spawns in an occupied system, its pirates will attempt to destroy the starbase to take control over the system.

Pirate relations

Pirate countries can raid any regular empire 1 or 2 systems away from their home system once every 8 years on average. These raids are done through covert infiltration, resulting in a small pirate fleet being placed inside the target empire's system as well as the theft of some energy and trade, scaling with years passed.

Criminal Heritage and Letters of Marque empires can bribe their offshoot pirates to make them neutral (a time-limited opportunity to do so is presented whenever an offshoot pirate country spawns). Bribed pirates no longer raid their parent empire until provoked. Instead, they can raid any regular empire bordering the parent once a starbase is built in the pirate home system.

The Arm Privateers espionage operation is slightly altered to make use of the new features. If the target empire has a hostile offshoot pirate country, the privateers will belong to that country.

Languages and compatibility

This mod reuses as much vanilla content as possible, making it compatible with all languages by default. The mod only overrides a handful of pirate events and designs, keeping its footprint small and likely compatible with most other mods. Have fun with your new lawless threats!
5 Comments
Watchman 2 hours ago 
Basically, more disaffected people falling through various cracks and/or finding the general society unlivable (eg. due to persecution of their ideas/beliefs/identities) and absconding to the fringes, resorting to piracy and suchlike to support themselves and possibly also harass the realm of their origin for reasons both political and personal. Think any number of IRL Third World guerilla movements that nigh-inevitably turn to activities like kidnapping, extortion, drug trade and plain banditry and robbery (piracy if suitably situated, as in eg. Somalia and various Maritime SEA countries) to sustain themselves.
Nider001  [author] 6 hours ago 
@hellm100, notice how authoritarian governments focus directly on stability over general citizen happiness. Their firm rule pushes more and more dissenters into the fringes where (lacking any legitimate outlet) they turn to piracy. Meanwhile, egalitarian citizens tend to be more content, thus reducing piracy.
hellm100 7 hours ago 
It's a good mod, but it's strange that authoritarianism increases the chances of piracy. In fact, authoritarians are more likely to enforce internal security.
Markey 8 hours ago 
Amazing update! I've been hoping you'd update this for 4.0
Nider001  [author] 9 hours ago 
This mod is a complete redesign of my previous project for Stellaris v3.14. The legacy version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3411849912