Conquest of Elysium 5

Conquest of Elysium 5

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Asphodel, Carrion Wood
   
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14 Jul @ 11:07pm
16 Jul @ 5:04pm
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Asphodel, Carrion Wood

Description
Keywords: Asphodel, Dryad Queen, Dominions, Undead, Necromancy, Carrion, Manikin

In the time since humanity's arrival in Elysium, the wild has been beaten and burned time and time again. The sprawling forests of Elysium, always a dangerous place, have become sptiteful and angry. The forest now seeks vengeance- both against the humans who would cut it back, and against the Gaians who would choose civilization over the wilds. The forests are now abound with Carrion, these animated dead working tirelessly to return the world to the forest.

The Dryad Hag plays as a dark mirror to the Dryad Queen- rather than gathering living Gaians under her banner in sacred forests, she instead animates great armies of the living dead, Manikins and Carrion that carry out the forest's vengeance. The class has a similarly wide range of ritual casters, as well as undead versions of the ritual casters of each race. Their leaders are all powerful necromancers, gifted with their power by the vengeful forest itself.

Many of the sprites in this mod were provided by Sturm, originally from his Sprite Overhaul mod. The original can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3141529125&searchtext=sturm

As well as a Conquest of Elysium port, found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3467773952

Any sprites not from the Sprite Overhaul are simply taken from vanilla Dominions or Conquest of Elysium- unlike my usual works, I did not draw anything for this

If you want to support my work, I accept donations and commissions via a Ko-Fi page: https://ko-fi.com/vorochi
53 Comments
Nilo 24 Jul @ 3:24am 
It clutters the end turn screen, but apart from that it doesn't matter.
Vorochi  [author] 22 Jul @ 10:49am 
I will probably deactivate it with the next wider update I do. But, since it drowns instantly, it’s functionally doing nothing and doesn’t matter.
Nilo 22 Jul @ 4:47am 
So can you deactivate spawns in kelpforests or give them the amphibian trait?
Vorochi  [author] 21 Jul @ 9:31am 
I probably could eventually, but don’t currently plan to. Part of the point of this project was to take a break from sprite work.
Nilo 20 Jul @ 9:59pm 
I noticed the kelpforests also spawn manikins which instantly drown the next rond.
Is it possible to add some kind of undead fish?
Vorochi  [author] 18 Jul @ 8:28pm 
I’m fairly sure that ‘setupship failed’ is a vanilla bug with boats? Either way, this mod doesn’t interact with boats in any way.
无名 18 Jul @ 8:04pm 
setupship failed (Archer)-9988
Vorochi  [author] 17 Jul @ 5:40pm 
Some of the half-men- Satyrs and such- favor the Old Ways and the Forest over the new civilization of the Dryad Queen, and so side with Asphodel.
Vorochi  [author] 17 Jul @ 5:25pm 
The black-pelted Dryads are those anointed by the forest to bring revenge against the other Dryads for abandoning the old ways, and against civilization as a whole for harming nature. The Carrion are simple puppets animated by the vines of the forest itself, whereas the commander Carrions still contain the corpse’s original soul.
Doppelganger 17 Jul @ 5:08pm 
Im curious about the Dryads and why Carrions are allied with them?