Easy Red 2

Easy Red 2

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Battle of Antunovac [Mission]
   
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Custom Maps and Missions: MissionEditor
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313.721 KB
15 Jul @ 10:50am
18 Jul @ 4:33am
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Battle of Antunovac [Mission]

36 Comments
PcbZorg 19 Jul @ 5:19am 
:steamthumbsup:
ShogunofJapan  [author] 19 Jul @ 5:15am 
Braća Slaveni <3
You are always welcome here
PcbZorg 19 Jul @ 5:00am 
Oh, upravo sam se vratio iz Živogošća Blata i užasno sam depresivan. Gledajući slike i videe koje smo snimili, želim biti TAMO, a ne ovdje, u prokletoj Češkoj Republici bez izlaza na more... :-P Da, oprostite, ja sam taj klišejski Čeh koji gotovo svako ljeto napadne vaš raj od regije. Ali ne vadim morske ježeve iz vode, ne ostavljam smeće na plažama i općenito se trudim NE smetati lokalnom stanovništvu, ili to činiti što je manje moguće... Pokušavam pričati hrvatski (iako ga još ne razumijem). Volio bih da se mogu trajno preseliti u Tučepe, Podgoru, Igrane, Živogošće, Drvenik, Zaostrog, Podacu ili bilo gdje na Pelješcu. Bilo gdje u Splitsko-dalmatinskoj županiji. Potpuno sam ovisan o Dalmaciji, a odsutnost boli gotovo fizički...
Sorry for the (probably many) errors...
ShogunofJapan  [author] 19 Jul @ 4:47am 
As a dalmatian, thanks for the love
PcbZorg 19 Jul @ 4:44am 
OMG, i wish there was more games dealing with the wars following the breakup of Yugoslavia. When i have a bit of a free time, i gotta check this out, but the sheer amount of mods required to run this kinda scares me... I'd love to visit the area in realistic graphics... I love Croatia and especially Dalmatia. I wish i could live there...
ShogunofJapan  [author] 19 Jul @ 1:51am 
The HOS AT also has dynamite, the ZNG guy has it too just for added fun factor, since the Arkanovi tigrovi have the grenade launcher guy. I like making it slightly asymmetrical and chaotic but not to the point of it seeming unfair.
Making it true to the actual battle, this was the part of it where some of the croatian troops went to fight because they did not get the order to retreat on time. Which led to what could be classed as a very one sided ordeal. It was however an important battle as it may have swayed the SAO and JNA command to be slightly more cautious, which led to Vukovar and other catastrophes for the Serbs fighting in Croatia.
Just kinda wish I made November 24th the date rather than the 21st but its a minor issue, I will still update this with maybe a few more MG positions in the future, but for now I would like to see an mp game with this.
TheCalcMan 18 Jul @ 11:02pm 
Hey, just tried the new update out. All the changes you made (especially giving the dynamite to the ZNG guy. That was a genius fix.) have been great and make this feel even more like an actual battle. No further comments, great work.
ShogunofJapan  [author] 18 Jul @ 11:27am 
One cool game mode would be one like assassination from Killzone 2
TheCalcMan 18 Jul @ 10:46am 
@ShogunofJapan There's a few ways you can get different gamemodes beyond the basic ones in the game:

- Oher gamemodes have been created by the community, they are on the Easy Red 2 Discord server in the #script-sharing channel. From what I remember it has scripts to make a destroy the vehicle mode, a capture the vehicle gamemode (if i remember right), a team deathmatch gamemode (also if I remember right), a wave defense + survival gamemode, and the beloved conquest gamemode from Battlefield. I've used the conquest script for my 2nd mission but the bot-clumping on points gets even worse and I still need to fix it with those position scripts
TheCalcMan 18 Jul @ 10:44am 
- You can make a "wave defense" gamemode with only the "hold position" script. Have one point, then put defenders (who spawn only once) around it with the hold position script, then make the attackers spawn farther away around the point with each spawn having a 300 second respawn time. I'm in the final stages of testing a mission that does exactly this so I can confirm it works
- This is one idea I'm going to use for a future mission, a "chase" gamemode: make a line of objectives as usual, then put the attacker spawns on one side, then make the defenders spawn behind them. This will create a much different experience as the attackers now have to run for the point while slowing down the defenders before they are all killed.



Hope this helps fulfill that wish for more gamemodes, at least somewhat.