RimWorld

RimWorld

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Mechanoid Ally Ending
   
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Mod, 1.6
File Size
Posted
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4.227 MB
16 Jul @ 1:33am
21 Jul @ 2:09pm
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Mechanoid Ally Ending

Description
I thought the "Scavenge" fork of the Odyssey ending was... well. Underwhelming, to put it gently. So, after pulling an all-nighter of bug-fixing, I have made this mod!

Shortly after "scavenging" the Cerebrex Core and acquiring the Cerebrex Node, the mechanoid / mechhive faction will be forcibly allied to you. If I have made this correctly, then the relations between the player faction and the mechhive will always be restored to 100 after a short period.

REQUIRES HARMONY AND THE ODYSSEY DLC! OTHERWISE THIS MOD DOES NOTHING!
27 Comments
mayonnaise  [author] 13 hours ago 
@PKPenguin oops! i forgot to remove that debug message from triggering. will fix later :>
PKPenguin 21 hours ago 
Seems to flood my Player.log with "Ticking MechanoidAllyEnding WorldComponent!" even on a new colony with nothing going on
TheTrueJohnMadden 5 Aug @ 2:22pm 
If you're comfortable with adding another mod to your modlist there is this as an option: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888969512&searchtext=Craftable+chips
Beliar 5 Aug @ 1:12pm 
Yeah mech threats probably rely on raid function but you can't get raided by an ally so it just breaks. One idea on how to mitigate this would be adding random chance for a boss to cerebrex mech summons, that way one could gun them down for chips i guess.
mayonnaise  [author] 30 Jul @ 8:30am 
@Beliar that also happens for the "Destroy" ending, right? if i'm not mistaken. if not i'm not sure what i could do to fix this, it might be an unintended result of making the mechanoid hive friendly...
Beliar 30 Jul @ 8:25am 
Cool but when you are playing as mechanitor this has mod has fatal flaw, Mech threats do not work, you can call them but nothing happens, so you can't get new chips and mechanitor armors require chips so renewable source of them would be nice. It would be fine if mechthreats just spawned as friendlies so you can mov them down. Outside of that rly cool idea, changes the game dynamic a lot.
JACK 24 Jul @ 10:20pm 
peak comedy
mayonnaise  [author] 24 Jul @ 2:09pm 
as far as i have tested, mech-related events (like psychic/defoliator ship parts) still occur and the mechanoids see no issue with you destroying their problem causers
JACK 24 Jul @ 12:08pm 
do mech sites still appear in the world? can't get over the hilarity of the idea of mechs seeing you approach their toxic spewer, going oh hello purple camel union!, you destroy their building, they go all right then see you purple camel union!
mayonnaise  [author] 24 Jul @ 9:58am 
@Sir_Trollman if you have the Cerebrex Node apparel that this ending gives you, then yes!