Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry it wasn't clear enough for me when reading.
If I may suggest a more detailed phrasing :
"Doctors will use the best medicine available following Pharmacist's settings (in Pharmacist menu) and within the limits of the target's allowed medical care (in pawn's screen or Assign menu)."
I will put everyone's to the higgest option available (except prisoners for those who won't stay long-term).
I would recommend putting a short explanation of this in the mod's description, for people having the same miscomprehension about the mod's integration with vanilla mechanic.
Wish you a great day!
* the original mod didn't affect it either, so I wanted to stay within scope
* there are different levels of micro; prisoners with long-term conditions like asthma that are going to be released after healing up, for instance, should be treated differently than prisoners with something like blood rot being held for a quest. those are both fitted under the same category of Prisoner, meaning that the medicine defaults can be used to further granularize them
* I tried to avoid touching the base game's logic whenever it wasn't necessary, especially since in this case it's only a very simple once-per-playthrough change to set the defaults to all best care allowed
hopefully that makes sense!
I'm having some issues understanding the interactions between Pharmacist settings and the vanilla "level of medical care" (in pawn details or assign menu).
Let's take for example :
level of medical care of the pawn = "herbal medicine"
pharmacist setting for "operations" on "industrial-tech medicine".
1) Does Pharmacist override the level of medical care (= will use industrial-tech medicine when doing an operation)
2) Or does Pharmacist try to fit within the limitations set by the level of medical care? (= will use herbal medicine for operations)
From my observations it seems to be case 2, is it correct?
If it is the case, shouldn't we by default put everyone's level of medical care on the "best quality medicine", and let Pharmacist do its magic?