S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Kaimanov Terror Emission
   
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File Size
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613.868 KB
16 Jul @ 3:40pm
29 Jul @ 4:33pm
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Kaimanov Terror Emission

Description
Short Description
The modification makes the Emission effect at the Generators more grand and activates the destroyed Generators at the CNPP during each Emission.

Story
The Scientific Research and Investigation Team of Kaimanov discovered materials in a secret laboratory beneath the Chernobyl Nuclear Power Plant related to the power of the Generators located both on the ChNPP grounds and in the Main Generator Zone. After studying the documents, the Kaimanov Group increased the strength of the Emission, turning it into a truly terrifying and grand phenomenon for stalkers. Additionally, during Emissions, the previously destroyed generators on the ChNPP Territory are now reactivated.

News & Other Mods
Patreon: https://www.patreon.com/c/thekaimanovgroup
Steam: https://steamhost.cn/steamcommunity_com/profiles/76561199570467457/myworkshopfiles/?appid=1643320&sort=score&browsefilter=myfiles&view=imagewall
MOD.IO: https://mod.io/g/stalker2/u/thekaimanovgroup

Sincerely,
The Kaimanov Group
8 Comments
kpv8 21 Jul @ 2:54am 
The original Generators are not active because of the game lore and Operation Zenith, they got destroyed in it.
Kaimanov  [author] 17 Jul @ 10:23am 
Regarding the camera shake during the Emission - that’s a great and very fitting idea, definitely something to think about :)
Balatro Balatres 17 Jul @ 9:08am 
How about a mod that adds shake to the player's camera during an Emission, like in Call of Pripyat? :)
Kaimanov  [author] 17 Jul @ 3:43am 
In the vanilla version of the game, the Emission is implemented specifically on the "Generators" location, but the old Generators that exploded on the ChNPP territory are not involved in any way. It’s possible that the lighting you’re seeing comes from the Generators location itself, since it’s close to the ChNPP and might be creating that visual effect
Kaimanov  [author] 17 Jul @ 3:41am 
Of course, yes, everything should work without any issues with DWO
Desolate 16 Jul @ 11:41pm 
Compatible with DWO? DWO also messes up with emissions so thats my question.
Saħħtu 16 Jul @ 10:53pm 
What a wonderful small detail to include in the game. I noticed, though, during the walkthrough of the vanilla game, that at each emission, there's lighting coming from the ground and up in the sky from a place somewhere close to the CNPP (I guess from the generators). Isn't this already implemented in the game then? Nevertheless, will definitely check this out.
Kaimanov  [author] 16 Jul @ 5:51pm 
Important: There may be frame drops. If anyone wants to test the Kaimanov Emission themselves - I'm looking forward to your feedback :)