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I will make this change along with the rest planned in A2.0
For now, have it disabled for the map only.
Much appreciate the help finding this out, I will not forget this~
Super Hordes - Lite
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1940934007
Not the best with code, but somewhere in there it must be affecting the damage of the 50cal, making it not reach that threshold of 50 damage minimum to hurt the required blockade...
If you remove that mod it should work...
And on my end I can see about some solutions, I'm not sure how much it it getting lowered by, but I can do some testing to see if I can find a sweetspot so you lot can keep your mod and I can keep my reguired mounted gun usage~
But I downloaded your modlist, and now I can't break it either... Somewhere in your mod list there must be a mod causing this issue. Must something that modifies the 50cal's damage or something... I'll take a look to see if I can find it, but that is 100% the issue.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2849924477
Also if you could show me any other mods too with it, want to knock out all possibilities
The wooden door and the pillars and set to have a bullet damage filter with 50 damage as the min to hurt, since the 50cal does damage...
I just made a small map and if it is affected by damage falloff, it would be at such lengths that I seriously doubt it would ever come into affect in my work.
For all intensive purposes it should not be not working...
I'm not calling you a liar, but if you can replicate it, I need to see proof and then maybe a mod list... because you would be the first to run into this issue, and if it is not an issue I can fix on my end I might need to course correct before it does become and issue...
There shouldn't be any way for it to fail, but if there is I definitely need to find solution.