RimWorld

RimWorld

281 ratings
Survivalist Equipment All-In-One
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.467 MB
17 Jul @ 8:46am
31 Jul @ 12:54pm
3 Change Notes ( view )
You need DLC to use this item.

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Survivalist Equipment All-In-One

Description
Details
This mod adds a collection of gritty, practical guns and gear for the hardcore survivalist. Whether you're fighting off raiders, hunting for dinner, or just trying to look cool in the wasteland, this pack has your back. Expect rugged rifles, no-nonsense sidearms, and clothing tough enough to wrestle a bear (results may vary).

Balanced for vanilla-style play, with a focus on utility over flash. Perfect for those who want their colony armed like a backwoods prepper with a point to prove.



CE Compatibility
@terrorbob238 has kindly made a patch for CE users here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3529950824

DLC Requirement
REQUIRES BIOTECH

[ko-fi.com]

Credits
Everything made by me.

Rimworld is owned by Tynan Sylvester.
Popular Discussions View All (1)
0
17 Jul @ 9:53am
Link
Jarod
70 Comments
Muffl 31 Jul @ 1:04pm 
Thank you so much :)
Scott Wilco  [author] 31 Jul @ 1:00pm 
@Muffl I've just added the 'complex clothing' research requirement to the jacket and backpacks. Should update next time you launch the game. Pretty happy with the knife being craftable straight away though since it requires quite a few more resources. Thanks for pointing that out.
Muffl 31 Jul @ 12:20pm 
I did not not unlock complex clothing yet (industrial) and when searching for "Parka" no research is highlighted. Thanks for checking!
Scott Wilco  [author] 31 Jul @ 12:04pm 
@Muffl Glad you like the mod. From memory, all the clothing is locked behind 'complex clothing', so if you can make parkas, you can make clothing from this mod. But I'll double check.
Muffl 31 Jul @ 11:48am 
Hi Scott Wilco, I really like your mod and its style. I just started at medievel tech level and was able to craft the backpack, knife and clothing right away? Just an idea: maybe you want to add all items to specific research?
Scott Wilco  [author] 31 Jul @ 12:09am 
@Nexus I'll get around to it when I can. It is noted in the description though.
Nexus of Concordia 30 Jul @ 11:56pm 
If this requires Biotech, you should mark the mod as such so that it shows up at the top.

I just spent three hours noodling through a large mod list only to see that this is what's been causing the crash on load all along, presumably because I don't have the DLC. Without that tag it won't show a warning about it needing Biotech in the ingame mod manager either.
Cringefinder General 29 Jul @ 3:40am 
survivalist shotgun my beloved
Scott Wilco  [author] 28 Jul @ 1:23am 
@peppe Working for everyone else. What's the problem?
peppe 27 Jul @ 11:44pm 
this mod is broken