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MIM Warhammer 40k Thousand Sons
   
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Mod, 1.6
File Size
Posted
23.735 MB
17 Jul @ 12:52pm
1 Change Note ( view )

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MIM Warhammer 40k Thousand Sons

In 1 collection by emitbreaker
MIM WH40k Mod Collection 1.6 Migration Completed
34 items
Description
Summary
Standalone Thousand Sons sub faction mod from MIM Warhammer 40k mod sets.

Basic concept of Chaos Factions is, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through.

This mod adds a Thousand Sons sub faction, along with their Culture, Earnable Royal Titles, Custom Startings and Apparels.

New Faction


New Gene-Seed


Rubricae


Sorcerer


New Game mechanism
Gas of Change
Requires Biotech DLC - otherwise, the function may not be activated.

Thousand Sons' Warpflame weapons generate special gas after their attack. If your pawn keeps staying there, they will be eventually transformed to Tzaangor. This conversion will be applied not only for human, but also mechanoids and animals.


Cures
Currently only one cure available - if you use Psycast mod (which means requires Royalty DLC), you may have a chance to learn temporal manipulation. Further abilities to cure these foul diseases will be added along with updates for Adepta Sororitas and Adeptus Ministorum.

New Races
Screamer of Tzeentch
They will be spawned as a tamable animal with Advanced trainability.

New Xenotype
Requires Biotech DLC - otherwise, the function may not be activated.
Tzaangor


Tzaangor Enlightened


Tzaangor Shaman


New Fortification
Thousand Sons Walls and Embrasures
Gives better mediation focus. Have slightly better stats compare to vanilla structures. Requires Thousand Sons research on Chaos (MIM) tab.

New Scenario


New Apparels
  • Total 11 Thousand Sons armors with 8 cosmetics, 10 power helmets, 11 shoulder pads and 12 powerpacks added.
  • (Requires VFE - Pirates) 1 set of Helbrute armor.

Recommanded Mods

Optional Mods

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1 Comments
emitbreaker  [author] 17 Jul @ 12:57pm 
Currently Royalist NPC won't be spawned. I am planning to add separated factions for them later.