Space Engineers

Space Engineers

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Timer & Stopwatches
   
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Type: World
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253.073 KB
7 Dec, 2014 @ 12:40pm
12 Dec, 2014 @ 5:11pm
4 Change Notes ( view )

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Timer & Stopwatches

Description
This workshop item has been combined and updated here:
All In One - Clock, Stopwatch & Timer
38 Comments
WanKiki 6 Jan @ 1:59am 
Is there a way to change it to count milliseconds or maybe a script that does that?
General Dragon 19 Mar, 2016 @ 3:03pm 
is there an easy way to make this display mili seconds with the percise timer script?
Ravric  [author] 25 Feb, 2016 @ 3:46pm 
@Panzer I am aware that these are broken. Spoilers: A project soon to release is a huge upgrade on this.
«✪Cobalt Alloy 6BH✪» 25 Feb, 2016 @ 9:49am 
One of my friends has been having issues with these and I'm posting here for him since he's having troubles with Steam atm. He says that when he presses on a button to change the digit, the timer starts counting up from 0-9 then and when he presses start timer, all 4 digits countdown from 9 and 5.
MidnightStorm 10 Nov, 2015 @ 1:42am 
Thanks for that info Ravric, keep up the good work ;)
Ravric  [author] 9 Nov, 2015 @ 9:28pm 
Hello Midnight storm,

To Start: Trigger Now on "Start Blocks" group
To Pause: Stop on "Second Timers" group
To Reset: Start on "Timer Block Reset"

If it still works my Off Road Arcade has a system for detecting multiple cars differently.

Also there is a clock that was put on hold along with a quite a few projects (short SE break) that can both act as a stopwatch, timer and counter but it also can keep track of deciseconds and centiseconds with the addition of a programming block. It also will be more accurate.
MidnightStorm 9 Nov, 2015 @ 4:37am 
Hey love this timer , I am currently building a race course for a freind's stream but I am having an issue with getting this to work with sensors. first ring sensor I have set to trigger now on start group which gets the timer started but the second sensor at the finish line, if I set to trigger now on second timer group the the clock keep going but much faster! Just curious if Im not supposed to use trigger now on the second group to get the clock to stop, do I use start now/stop now/turn on/ turn off ? thanks in advance for answer
Ravric  [author] 11 Oct, 2015 @ 1:03pm 
@ kastuk this version would not be able to be fast enough for it but I have been tinkering on a timer that combines both and can do .01 second speed at the cost of sim speed :(
Kastuk 9 Oct, 2015 @ 10:59pm 
Need milliseconds! Really!
Steew 8 Mar, 2015 @ 4:55pm 
Holy mother of gd.. Fantastic!