RimWorld

RimWorld

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Zoid's Goblin Xenotypes
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Mod, 1.6
File Size
Posted
Updated
1.892 MB
18 Jul @ 5:51pm
23 Jul @ 9:16am
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Zoid's Goblin Xenotypes

Description


This mod adds three 'Gobben' xenos to rimworld, and two factions!







Abrasive
Forces the carrier of this gene to have the abrasive trait


Poor Clotting
The carrier of this gene has thinner than average blood, causing faster bleeding rate


Terrible Clotting
The carrier of this gene has very thin blood, causing a very fast bleeding rate


Goblin Frame
The carrier of this gene has less dense muscle fibers and skeletal structure, causing reduced mass and overall size (75%)
(Requires Vanilla expanded framework)


Guroc Frame
The carrier of this gene has increased density in their muscle fibers and skeletal structure, causing greater mass and overall size (125%)
(Requires Vanilla expanded framework)


Goblin Hands
Carriers of this gene have nimble hands able to reach into tight spaces, giving them better fine motor ability


Guroc Hands
Carriers of this gene have large stubby hands, reducing their ability to do fine motor skills.


Gobben Nose
Carriers of this gene have a pronounced flared nose, increasing air flow to the lungs


Gobben Teeth
Carriers of this gene have a sharp teeth, with highly developed canines


Goblin Ears
Carriers of this gene have long, pointed ears


Groblin Ears
Carriers of this gene have wide, proud ears


Guroc Ears
Carriers of this gene have disproportionately diminished sloped ears


Goblin Head
Carriers of this gene have high cheek bones, pointed chins, and wide heads


Groblin Head
Carriers of this gene have sharp cheek bones, stoic facial features, and wide heads


Guroc Head
Carriers of this gene have sloped faces, jagged chins, and wide heads





The Insatiable Goblin

Genes:
  • Poor Melee
  • Poor Social
  • Strong Intelligence
  • Remarkable Crafting

  • Quick
  • Weak Melee Damage
  • Delicate
  • Strong Stomach
  • Dark Vision
  • High Libido
  • High Fertility
  • Fast Gestation (REQUIRES AlphaGenes)
  • Poor Clotting - Faster bleed rate
  • Goblin Frame (REQUIRES VEF) - Reduces pawn mass, size, and increases stealth
  • Goblin Hands - Higher manipulation
  • Goblin Nose - Higher breathing

  • Standard and thin body only
  • Hair colors: Black, Blonde, Reddish-Brown
  • Skin colors: Standard Green, Swamp Green, Muddy Green, Artichoke
  • Goblin head shape (varies based on M/F)
  • Goblin ears
  • Goblin teeth


The Tempered Groblin

Genes:
  • Strong Melee
  • Poor Social
  • Strong Shooting
  • Strong Animals

  • Aggressive
  • Reduced Pain
  • Abrasive - Forced trait
  • Dark Vision
  • Goblin Nose - Higher breathing

  • Hair colors: Black, Blonde, Reddish-Brown, Dark Brown
  • Skin colors: Standard Green, Swamp Green, Muddy Green, Artichoke
  • Groblin head shape (varies based on M/F)
  • Groblin ears
  • Groblin teeth


The Enduring Guroc

Genes:
  • Terrible Medicine
  • Terrible Art
  • Poor Intelligence
  • Poor Plants
  • Strong Construction
  • Strong Mining
  • Strong Melee

  • Slow
  • Ugly
  • Robust Digestion
  • Strong Stomach
  • Unstoppable
  • Strong Melee Damage
  • Slow Learning
  • Kind - Forced trait
  • Slow Gestation (REQUIRES AlphaGenes)
  • Guroc Frame (REQUIRES VEF) - Increases pawn mass, size, and lowers stealth
  • Guroc Hands - lower manipulation
  • Goblin Nose - Higher breathing

  • Standard and hulk body only
  • Hair colors: Black, Reddish-Brown, Dark Brown
  • Skin colors: Standard Green, Swamp Green, Muddy Green, Artichoke
  • Guroc head shape (varies based on M/F)
  • Guroc ears
  • Guroc teeth


Factions

Both factions consist of a 40-40-20 split of gobs, grobs, and guros. Both are of industrial tech level. One is neutral, the other is hostile.

Overall my goal was the make the xenos feel more "human-esque" than some of the other options available for gobbos.

Made the mod for personal use, figured I'd upload it. I'll likely revamp the page here and improve the mod when I have more time. For now though, as far as I can tell it works well enough

Known issues
-Character editor breaks the gendered heads when changing the pawns gender. Reapply the xenotype to fix, I'll look into a fix.
-Likely some typos and descriptions need worked out.
Popular Discussions View All (1)
0
21 Jul @ 4:40pm
PINNED: Report issues bugs here
Zoid
13 Comments
Zoid  [author] 20 hours ago 
@Goog, Ill add the label to avoid errors, if you see any issues though lmk
Goog 30 Jul @ 6:58pm 
oo okok, cool ty lol
Zoid  [author] 30 Jul @ 4:46pm 
@Goog, it should work with 1.5, just was made for 1.6.
Goog 30 Jul @ 8:16am 
maybe an odd request but could this be made to be compatible with 1.5 :p
Zoid  [author] 25 Jul @ 11:52am 
@Norman A. Letterman I don't meant to spam-reply each comment, but thank you!
Norman A. Letterman 25 Jul @ 8:01am 
God I love goblins, this is great
Zoid  [author] 24 Jul @ 8:23am 
@Bean This is a high honor.
Bean 23 Jul @ 9:15pm 
This looks great
Zoid  [author] 23 Jul @ 8:46am 
@Steven Legstrong :demoticon:
Steven Legstrong 22 Jul @ 10:47pm 
Peak dropped! :auyay: