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Weapon Ammo Overhaul Reborn
   
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3.223 MB
19 Jul @ 9:56am
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Weapon Ammo Overhaul Reborn

Description
About this mod

Hey all,

Unfortunately i found the current ammo types implemented rather limited, and often not suited to the guns using them.
So i planned to change the ammo types per weapon that made more sense, and wouldn't be too much alike ammo used by other weapons.
This is what i've made out of it, and in the process i've added new plasma rarity tiers, new legendary guns and a whole list of ammo types.

Due to how this game handles items though, weapons especially, this mod will not affect guns from planets you've visited/chests you've opened or have otherwise obtained before it. Though i could make have the correct types of ammo it would never fix their damage and energy costs, so i left those alone.

shotgun ammo:
Pellets: Fires 9 pellets. Slight delay between pellets to create a more chaotic look.
Slug: a simply accurate slug.
Ricochet: Same as pellets, but these bounce against tiles.
Dragonsbreath: Creates a burst of fire in a straight line. Mimics magnesium pellets.
Multiround: Fires a slug accompanied with a few pellets.
Mayhem: Shoots 3 sawblade tipped spheres that race across the ground when they land.
Explosive Pellets: Fires explosive pellets.
Fragmented Laser: Fires 6 plasma bullets at high speed, in 3 different colours. Currently red burns and yellow shocks.
Bouncing Plasma: Now fires 3 orbs of bouncing plasma in a set arc, no longer explodes.
Sonic Boom: Creates a slow and short ranged shockwave that pierces enemies and bounces of tiles.
Gravity Launcher: Fires 3 orbs that split into 3 hovering spikes each.
Damage wise shotguns were changed to do roughly 3000 dmg per shot with 75 energy cost at tier 10. There are still dmg fluctuations but they're now tied to the rate of fire. So low damage shotguns will always have a higher rate of fire and vica versa.

Pistol ammo:
Pistol Bullet: larger bullet, with no real special qualities.
Fragmenting Bullet: Splits into 4 parts after a while or when hitting a enemy.
Toxic Bullets: Inflict poison, though it's a rather low amount currently.
Reaper: A bullet that destroys a few tiles in front of it, use with caution.
Plasma Bullets: Generic bullet.
Discharger: Fires both a short ranged electric spark and a bullet.
Flare: Fires plasma that burns and drops slowly.
Sticky Plasma: Same as before.

Machine Pistol ammo:
MP Bullet: A thinner bullet, nothing special.
Splitter: Fires shrapnel from the barrel, with varying spread.
Trickshot: A simple glowing and bouncing bullet for hard to reach places.
Ravager: A bullet that fires 2 pins in a cross pattern upon hitting a target.
Plasma Bullets: Still the same.
Accelerator: Fires a orb of plasma that quickly accelerates.
Plasma Rain: Fires a orb of plasma that slightly floats upwards and rains down a burst of plasma.
Trifecta: fires 3 rays of plasma that weave into each other.
Rocket Launcher ammo:
standard rocket, now accelerates.
Uranium rocket, shoots uranium shards out.
Saw rocket, shoots a rocket that races over terrain.
Rocket Swarm, a rocket that splits into 3 smaller rockets at the end.
Incendiary rocket, spreads fire on impact.
Carpet Bomber, drops 8 bombs as it flies over.
Drill tip rocket, destroys large groups of tiles. BE CAREFUL WITH THIS!

Types of flamethrowers:
Standard flamethrower, burns enemies and sets the ground on fire.
Tesla, a straight electrical piercing beam.
Cryogenic Shards, throws randomly frozen shards that cover tiles in ice.
Phosphorous, a chemical flamethrower that burns and poisons enemies.
And they're balanced to deal 100 dmg per 2-3 energy. with a fire rate of 12.5-22.5.

Grenades:
impact grenades, detonate on impact.
bouncing grenades, detonates 0.5s after first bounce.
spikeball, pierces enemies and doesn't explode. bounces more now.
frag grenade, replaces nail bomb, now can explode in mid air and projectiles are better aimed.
ice cube, an ice cube that turns into a sticky spike when it hits something. similar to spikeball but more stationary.
mouse & pig, now for 0.5s act as a normal grenade. still run as they used to afterwards or upon hitting the ground. still not that good though.
gravity bomb, acts as normal grenade and then turns into a floating landmine.
incendiary grenade, produces flames..
cluster grenade, same as before.
cascade, a grenade that explodes 3 times in a row when it bounces.
acid blob, a blob of acid that drips acid as it travels. (no gif available, the effects don't sit kindly with gifcam)
dmg wise grenades now should cost around 100 energy and deal 2k ish dmg.

Sniper rifle ammo:
sniper bullet, standard piercing high speed round.
toxic sniper bullet, pierces and poisons.
needle barrage, fires 3 needles that stick into surfaces, each expires when they hit a enemy.
bouncing sniper round, bouncing and piercing, not to special.
twincase, fires 2 bullets with a slight spread.
explosive sniper bullet, functionally same but with different sprites.
phantom sniper bullet, standard bullet with a delayed version right after it.
Ice bullet, a bullet that leaves a trail of ice behind after a delay.
plasma shots, same as pistol they pierce and bounce.
arcing plasma, a orb of plasma that bounces and pierces. high speed so it's still quite accurate.
shield plasma, fires both a normal plasma shot and a shield in front of you. won't stop bullets but should dmg and knock back melee enemies.
sticky plasma, functionally same but with different sprites.

dmg wise deals 2k dmg per 67 energy, with some fluctuations.

assault rifle ammo:
AR bullet, standard non piercing, non bouncing bullet. has a high rof.
Supersonic bullet, a piercing high speed bullet.
Needler, fires needles that stick into surfaces. end when a enemy steps on them, is hit directly or after 5s.
triple burst, fires 3 standard rounds in quick succession for the price of one.
crystal bullet, fires a bullet that when hitting a surface shatters into 2 bouncing crystal shards.
explosive bullets, same as before.
folding knives, fires small unfolding knives. deal double damage when the blade is unfolded.
plasma, piercing and bouncing plasma.
trident, fires a piercing plasma projectile that increases in size and damage over time.
plasma weave, fires 2 plasma projectiles that curve towards each other.
plasma burst, fires a sticky blob of plasma that explodes and shoots out plasma in 4 directions.
hoverplasma, fires a radiant green orb of hovering plasma that damages anything it touches.
dmg wise assault rifles do around 1200 dmg with a energy cost of 30 per shot. rof lies between 6.5 and 8.5 depending on rarity.

Also adds 3 new legendary randomly generated guns:
The minigun, the magnum and the teslagun.

Now also adds 14 mini biome themed guns :
Geometric pistol, Eye Laser and Ice Launcher.
Mushroom Machine Pistol, Toxic Railgun, Rusty Crossbow.
Sandstone shotgun and Rainbow gun.
Ice Sphere Bubbler, Giant Flower Assault Rifle and Flesh gun.
Crystal Bayonet, Cell Raygun and Bone Spine.

====================================================
The Weapon Ammo Overhaul Reborn is a functional version of a very old mod (11 years) without updates. Since it's a working version and not open-source, the goal is solely to create a playable version, respecting the author's rights. To be clear:
NOTHING WILL BE ADDED TO THE MOD.

https://community.playstarbound.com/index.php?resources/ammo-overhaul-mmn.474/
Autor original: Wurmheart

On the advice of friends, I created a ko-fi for anyone who wants to support projects. https://ko-fi.com/1100ross
2 Comments
1100Ross  [author] 20 Jul @ 6:37am 
Good morning, @Tenet. It's an old mod, if not one of the oldest for weapon creation. It doesn't add ammunition-using weapons. The player simply crafts each part to assemble the weapon and projectile of their choice.
Tenet 19 Jul @ 6:29pm 
this mod edit existing guns or add new variants with ammo?