Sid Meier's Civilization V

Sid Meier's Civilization V

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Scout's upgrade path
   
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Tags: Units
File Size
Posted
691.220 KB
21 Jul @ 9:39am
1 Change Note ( view )

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Scout's upgrade path

Description
This mod is my version of Scout's upgrade path. Normally, it isn't worthy to make Scouts in Civilization V as it quickly becomes obsolete and can't be upgraded. This mod fixes that by adding five new scouting units. In this case it's profitable to create Scouts in Ancient Era as you can get promotions and upgrade it in Medieval and next Eras finally ending up with very useful unit.

Upgrade path:
1. Scout
2. Hunter (metal casting)
3. Traveller (gunpowder)
4. Light Infantry (military science)
5. Ranger (combined arms)
6. ARF (lasers)

Notes: *Shoshone Pathfinder still upgrades to Composite Bowman in Ancient Ruins. However next upgrade step is Hunter when upgrading it with money*
*Mod is incompatibile with my Anti-Tank Rifle mod. However this mod lets you have both Anti-Tank Rifles and new scouting units: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3531269077*
1 Comments
kensw 10 Aug @ 10:01am 
Working well for me - Finally makes upgrading and grinding for experience worthwhile for scouts. :steamhappy::steamthumbsup: