RimWorld

RimWorld

66 ratings
Thick Armor - Continued
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
212.702 KB
21 Jul @ 11:37pm
22 Jul @ 12:15am
3 Change Notes ( view )

Subscribe to download
Thick Armor - Continued

In 1 collection by Meme Goddess
Uuugggg's Continued Mods
10 items
Description
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

Original Mod
Github[github.com]

Original Description
Multi-layer armor applies its armor value for each layer it occupies.
How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration

---

In vanilla, Armor is applied to an attack for each layer of apparel separately. Marine Armor takes up two layers, but its armor is only applied once. A flak vest and jacket could equal marine armor (for sharp attacks on torso with low armor penetration).

This mod simply treats multi-layer armor (like Marine Armor, which occupies middle + outer layer) as two separate layers of armor, so its armor applies twice to every attack. A 50%(configurable) rating multiplier is applied to the second layer, and that seems about right for a ~40% buff.

Plus, shouldn't Marine Armor be obviously better?

---

A second option for Armor Penetration reduction:

This one is more complicated. First, it'll reduce penetration for future apparel layers e.g. toughskin.

Second, the reduction is not a flat %, but proportional to the penetration(P) : armor rating(R) ratio.
The Penetration rating is doubled for this proportion, so we're comparing 2P and R
If 2P>R, the penetration is not reduced
- If the damage rips through the armor, penetration is not reduced at all
Otherwise, Penetration is multiplied by the ratio 2P/R
- if the armor rating is a little more than 2x the penetration, penetration is slightly reduced
- if the armor rating is 4x the penetration, (2P/R = 2/4 = .5), penetration is reduced 50%
- if the armor fully absorbs the attack (R>>>P), penetration is reduced to near-zero (albeit damage may get through, that's a separate chance)

---

The % improvement depends on a few factors. So there is : SPREADSHEET DATA : https://docs.google.com/spreadsheets/d/1YP7TjO7LszixJSDiHwoGGj2gLZ1BKly3ym-_4zBexTc/

DATA is probably old and doesn't consider penetration reduction.

---


This will work with any modded armors if they have multiple layers.

No effect on saves, applies to old saves.
17 Comments
Juicer 7 hours ago 
Thanks for keeping Uuugggg's work going.
Emilie Sackenball 25 Jul @ 9:06am 
@Captain Rex reading in the last part, it mention it should work with any modded armor.
Captain Rex 25 Jul @ 7:31am 
Does it apply to modded armors that are similar to the marine armor?
Gravenwitch 23 Jul @ 10:19pm 
thank you for updating this! One of my favorite mods, rest in power Uuugggg
Meme Goddess  [author] 23 Jul @ 10:03pm 
@Leto That is correct ^.^

@Shadow Seems that mod is just a multiplier on armor, so it'd probably multiply and then apply it to every layer.
Leto 23 Jul @ 6:04am 
do i understand correctly, the mod simply makes marine and scout armor better without making the others worse ?
VelxraTV 22 Jul @ 6:01pm 
thanks for picking this one up.

also long live the great Uuugggg. may they rest well.
PyroMcDips 22 Jul @ 1:08pm 
Thanks!
condottiere 22 Jul @ 11:23am 
Thank you!
Micromark 22 Jul @ 9:34am 
Thanks for the update