Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Resource Conveyors - Material Logistics System
   
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708.185 KB
22 Jul @ 3:31am
26 Jul @ 12:42pm
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Resource Conveyors - Material Logistics System

Description
You! Yes, you!

Have you ever had to place two factories miles apart, and then suffered watching your half-brained, good for nothing crew spend twenty years carrying the materials by hand?

Did you ever ask yourself why the hell do we have moving walkways but resource conveyors are too complicated for the galaxies brightest minds to invent?

This mod finally makes it so that your crew can focus on actually important things (such as manning the ♥♥♥♥♥♥♥ guns), and you can stop scratching your head wondering how did we get to space without knowing how to put a coil on a moving piece of rubber.

FAQ:

Q: Why did you add fifteen conveyors instead of a single universal one? Are you stupid?
A: A universal conveyor would take raw resources from factories before they could be processed, making it effectively useless. I do have a vague idea how to make a functional one, though for now I'm too lazy to actually make it. If enough people request it I might give it a shot.

Q: I cannot connect them to storage bays, can you fix it?
A: No. This is due to the conveyors and bays having entirely different storage systems. In the future I might add conveyor-compatible storage bays, but for now your crew has to deliver resources to the first conveyor piece manually, though if you design your ship around this, in a lot of cases it's still 200 times faster than having them walk all the way from storage bay to factory. Talk about false advertising.

Q: Can you make them more expensive for muh balance?
A: No. If you really want to, feel free to make a patch mod yourself.

Q: Does this work with modded factories?
A: 90% of the time it should, but I haven't really tried it personally. If it doesn't, let me know and I'll see if a compatibility patch is possible.

Q: Why do they all have the same texture taken from another mod?
A: Making all the textures will likely take me a good while, so I decided to release the mod as soon as it's functional, and worry about aesthetics later.




This is my first ever Cosmoteer mod, so it's probably quite janky under the hood, but overall I'm quite happy with how it turned out.
If you have any feature request, or find a bug (unlikely), feel free to leave a comment.

Thanks to Keerp for allowing me to use his Advanced Ammo Storage & Supply 2 [Conveyor-Fixed] without ETTM support to make this mod.

Rewrite Soon™! See the comment I made for more info. It should be backwards compatible, so no worries about your precious factories breaking.
16 Comments
VelxraTV 2 Aug @ 3:38pm 
you really conveyed to me some good points
Schnorf 30 Jul @ 1:25pm 
Mod by mod, every game turns into factorio.
Femboy Gaymer  [author] 30 Jul @ 10:28am 
Update: I can't be assed to do it just yet, but I will attempt to rewrite the mod Soon™. The new update added a vanilla way to connect parts and make them share resources, so if I manage to figure it out, it'll be significantly less janky than my current implementation of conveyors, and will likely be able to connect to storage bays.
Hoom 28 Jul @ 8:41am 
Remind me of Factorio
OH NOOOOOOOOO
PeanutBoss8 27 Jul @ 6:19pm 
Could you reduce the number of conveyers by making them work off of a filter system instead?
AnonaCraffter 27 Jul @ 12:43pm 
@mgiu7t search Advanced Ammo Storage & Supply 2 and chose the mod you want
mgiu7t 26 Jul @ 11:31pm 
There are a few questions:
1) Is it capable of moving projectiles?
2) Will there be a conveyor version capable of automatically unloading into connected buildings?
3) If both are no. Can you recommend me a mod for automatic projectile feeding?
Thanks in advance.
SORA 26 Jul @ 6:26am 
OK
Femboy Gaymer  [author] 25 Jul @ 6:18pm 
@Geryco179 {FR} It's late right now, but tomorrow I'll look into the gold conveyor issue. I think I remember it being there but maybe I fucked something up by accident before uploading.
@SORA Sorry but I don't think I can make a compatibility patch for Jani's stuff. Her storage/inserter system works differently to mine and I'm not skilled enough to make them work together. You could try asking her, maybe she'll be able to add a compatibility patch to her mod, though I doubt it.
[[Number1RatedSalesman1997]] 25 Jul @ 12:59pm 
factorio