Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Mercenary Project
   
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Type: Mod
File Size
Posted
Updated
37.240 KB
22 Jul @ 6:15am
23 Jul @ 8:22am
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Mercenary Project

In 1 collection by bottlep
东北亚合集Northeast Asia Collection
21 items
Description
It costs very few production, and you can obtain the units without unlocking technology and strategic resources!

Only one city of you can carry out this project at the same time.
Pay a lump sum equivalent to 10% of your Gold yield in this turn plus 5% of your current Treasury's Gold.
Spawn 2 units corresponding to the current Era (Without Technology Requirement). The unit type is randomly selected from: Melee, Anti-Cavalry, Ranged, Light Cavalry, Heavy Cavalry, or Siege unit.
Mercenary Unit Properties:
Do not consume Population.
Do not inherit any Buffs or Debuffs from the city where they were recruited.
Exempt from Strategic Resource maintenance costs.
Each Mercenary unit costs an additional Gold per turn, based on the current Game Era:
Ancient Era: 2 Gold, Each subsequent Era: Cost increases by 2 Gold.
Combat Modifiers:
-3 Combat Strength when fighting units at full Health.
+10 Combat Strength when fighting units with Health below 80.
3 Comments
bottlep  [author] 23 Jul @ 8:28am 
Unique Units will be a nice choice, It will be updated soon
bottlep  [author] 23 Jul @ 4:35am 
It costs very few production, and you can obtain the units without technology and strategic resources!
ranma_hf 22 Jul @ 3:49pm 
If i may drop a suggestion, flavor wise, all but the last two sentences make enough sense. If there merceneries wouldn't it make more sense if they were random unique units from other civs? Like why use these vs making your own units ?