Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Rogue's Civs - Saxons (Antiquity)
   
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Type: Mod
File Size
Posted
12.574 MB
22 Jul @ 6:08pm
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Rogue's Civs - Saxons (Antiquity)

Description
Adds the Saxons as a playable civilization in the Antiquity Age. AI Generated Content Disclosure: The icons for the Moot Hall and Sacred Grove are in part AI generated.
4 Comments
claas.krause 7 Aug @ 10:45pm 
under the newest patch we might encounter problems?
claas.krause 7 Aug @ 10:44pm 
it's a mazing but can it be that it won't start with the antiquity civs at the moment?
Doc_Furtado 23 Jul @ 5:30pm 
First, let me congrat you for your efforts, Civ 7 is a deception yet in several points, and leaders and civs is one big example. Where is Brasil, Israel and others so importants to history? Old civs is always interesting, and vikings ans anglo saxons is a needed, as a great pharao too, where is Ramses? To the point, i tried saxons but the UU shows as a line infantary unit (three guys from 1800s), is a temporary miss, or is my fault (mod conflict)? Hug
natholemew 22 Jul @ 8:07pm 
The Ceorl is a placeholder 1700's envoy looking graphic. Is that my end or the mod?