Counter-Strike 2

Counter-Strike 2

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Furo
   
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Game Mode: Classic, Custom
Tags: CS2, Map
File Size
Posted
Updated
1.303 GB
22 Jul @ 7:21pm
28 Jul @ 6:11am
2 Change Notes ( view )

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Furo

Description
de_furo (WIP 5v5 Defusal Map)
Japanese-inspired hot-spring village nestled among rocky cliffs and wooden walkways



About This Map
This is my first map ever, built from scratch with competitiveness and fluidity in mind. It’s a serious work in progress, so layouts, lighting, props, and gameplay will evolve as I learn and iterate. (I have no idea what I’m doing, but I know what a good map should feel like!)



Credentials
  • Faceit Level 10 since 2018
  • CS:GO/CS2 veteran since 2014, 6,500+ hours played
  • Highly ranked across multiple competitive shooters



Overview
Experience de_furo, a CS2 defusal map set in a tranquil furo resort.

Navigate:
  • Walkways: tight angles and long sightlines
  • Courtyard/Mid: central hub for rotations
  • Underground: surprise flanks and strategic depth

This map is optimized for 5v5 play with fast rotations, balanced choke points, and rewarding control mechanics.



Current WIP & To-Do
  • Visual FX: Molotov fire, grenade explosions, and bullet tracers not displaying
  • Lighting: some lights cast glitchy or incorrect shadows
  • Collision: no collision meshes (you can clip outside the map or climb anywhere)
  • Assets: placeholder textures and props (final polish pending)
  • Audio: uniform soundscape (indoor, outdoor, and underground areas sound the same)



How to Help
Playtest & Feedback
  • Identify chokepoints, balance issues, or confusing sightlines
  • Report crashes, missing VMTs, or nav-mesh errors
Bug Reports
  • Share console logs, screenshots, or demo clips of visual glitches
  • Include steps to reproduce issues (e.g., "Molotov fire never appears on wooden floor")
Ideas & Contributions
  • Suggest authentic Japanese props, textures, or ambient sounds
  • Assist with lighting setups, entity optimization, or final polish



Subscribe for updates, leave your thoughts in the comments, and help make de_furo the best competitive map!

Tags: WIP, Competitive, Defusal, CS2, Japan, Furo, 5v5
Popular Discussions View All (1)
6
28 Jul @ 1:40pm
SEND FEEDBACK HERE
ratte
8 Comments
ratte  [author] 11 hours ago 
It's something to do with the lightmaps actually, apparently if you delete the old ones and add new ones, it will "work".

But apparently baking lighting is broken regardless, so just need to wait for a fix from Valve.
caffeine overdose 16 hours ago 
I'm guessing the new skybox thingamajig
Source2 viewer had to push a patch to load newer maps too
Typical valve, doesn't care about backwards compatibility
ratte  [author] 19 hours ago 
Will continue working on this as soon as Valve fixes the editor for previous maps before the new updates. :steamthumbsdown:

Currently Furo and a lot of other maps as well are instantly crashing when loaded in the Source 2 Hammer editor, which Valve has to fix. :steamfacepalm:

We're on Valve time. :csgo_headshot:
caffeine overdose 27 Jul @ 7:37pm 
My goat
zql9843 26 Jul @ 12:02am 
How many spawns are there for each team? Can u increase it to 16 per team?:steamhappy:
There is a nice side jump to make, really cool idea🔥. You still can fix some stuff or make a possible jump on the top on the site with a big rock🤠. I dont know how to create a minimap but it always a little thing very nice to add for your map be complet🗿
ComqLeX 23 Jul @ 9:10pm 
Looks good, plans to add a radar to help with play testing it?:steamthumbsup:
ཧསཡཐཊ⁧⁧bamBi 23 Jul @ 6:33am 
yippieee :steamhappy: