Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Atlantis
   
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Type: Mod
File Size
Posted
5.119 MB
23 Jul @ 4:23pm
1 Change Note ( view )

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Atlantis

Description
Atlantis
7 Comments
sir_ladahad 2 Aug @ 7:39am 
@Exodus: I ran both mods through WinMerge and there are definitely significant differences between the two. I haven't dug deeply enough to tell if they are bugs, two unfinished drafts, differences triggered by changes in the game's code base or deliberate alternate versions.
:steamsad:
scipiogarling 28 Jul @ 7:00pm 
So... "Atlantis". Could you perhaps elaborate on that "description"?
ShakraKhan 26 Jul @ 5:23am 
I've downloaded a few of this persons leader mods. Only lightly tested a few so far but they all seem fantastic. Haven't run into many issues yet other than some invisible assets for unique districts but the mechanics in all his civ packs are very well thought out and actually have unique mechanics and districts. Its beyond me why there is no description on any I think they'd get a lot more attention if they did.

As for Atlantis my one point of feedback would be double down on volcanos and give them production yields instead of just the culture. I feel like that fits the theme that they're able to work and harness volcanos. maybe tie the production to the unique quarter if it's build adjacent to a volcano the volcano gets mega production yelds or something.
ynathan 25 Jul @ 10:25am 
Why can't I upgrade the towns into cities while playing as Ben Franklin from Atlantis?
Bean_Pot 24 Jul @ 10:12am 
im really confused
Bean_Pot 24 Jul @ 10:12am 
i second that
Exodus 23 Jul @ 7:50pm 
Is this different from: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3532170914

Or did you upload the same mod twice?