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Remote Detonator - Rearmed
   
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Mod, 1.6
File Size
Posted
3.605 MB
24 Jul @ 7:51pm
1 Change Note ( view )

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Remote Detonator - Rearmed

Description
Remote Detonator - Rearmed
This is a 1.6 update to the original Remote Detonator mod by tikubonn.

What's Changed
- Updated the English localization
- Fixed XML errors
- Decompiled and recompiled the source for 1.6

I will take this down if the original author requests it.

Original Description
<size=17><color=#75bbfd>Overview</color></size>

This Add some buildings and command to detonate explosives from afar. After constructed detonator, you can detonate explosives which connected to it with new command. Detonator can detonate any explosives which own CompExplosive. All colonists carry detonation switch around, so you don't have to produce new equipment. You can construct new buildings after complete research of "IDEs".

This Mod add some non-trap explosives as a little extra for use to pure explosive.

入植者が爆発物を遠隔起爆できるようにします。専用の起爆装置を建設後、追加されたコマンドから起爆が行えるようになります。起爆装置はCompExplosiveをもつものならばだいたい起爆することができます。すべての入植者は起爆スイッチを携帯している設定のため、いつでもどこでも起爆装置を作動させることができます。したがって新しい装備を作ったり、装備したりする必要はありません。専用の起爆装置は研究「IDE」の履修後に建設できるようになります。

おまけとしてトラップ機構を取り除いたIDEも追加されます。純粋な爆発物としてご利用ください。

<size=17><color=#75bbfd>Mod Compatible</color></size>

* Some explosive Mods (detonator can detonate explosives which own CompExplosive).

<size=17><color=#75bbfd>Bug Report</color></size>

Bug reports other than bugs that can be reproduced with this MOD alone will not be accepted. We do not intend to resolve issues that occur when playing the game using other MODs, so please resolve them by changing the load order or uninstalling this MOD yourself. Additionally, if you are reporting a bug that can only be reproduced with this mod, please be sure to provide the following information.

* What happened?
* When and under what circumstances did it happen?
* How can I replicate the issue?
* What's your RimWorld version?
* Post an error log! (If you have HugsLib -> Ctrl+F12 and paste the link in the comments!)

<size=17><color=#75bbfd>FAQ</color></size>

Q) Is the mod compatible with...?
A) We do not accept questions regarding compatibility with other MODs. If you can't resolve it yourself, please contact the mod's author.

Q) I want to report a bug!
A) Guidelines for reporting bugs can be found in `Bug Report`.

Q) Please add the features I came up with!
A) This MOD was originally written for my own use, so I generally do not accept requests. I feel more motivated and happy when I receive positive feedback rather than requests.

Q) Your translation is terrible!
A) If you think my translation is terrible, you can send the correct translation to me. If you sent the correct translation, I replace it and old translation after checked.

Q) May I upload a game video taken with this mod installed?
A) No problem of course. I give permission for you to upload videos taken with this mod installed and for you to monetize those videos. I also give you permission to use thumbnail images of this mod in your videos to showcase this mod.

<size=17><color=#75bbfd>Translation</color></size>

* English (tikubonn with GoogleTranslate)
* Japanese (tikubonn)
* French (qux)

<size=17><color=#75bbfd>Copyright</color></size>

© 2022 tikubonn

<size=17><color=#75bbfd>License</color></size>

Redistributing my MOD is prohibited.
These Terms of Use supersede CC BY-NC-ND 4.0.

Remote Detonator © 2022 by tikubonn is licensed under Attribution-NonCommercial-NoDerivatives 4.0 International. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

* Remote Detonator uses Harmony (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2009463077). To view a copy of that license, visit https://github.com/pardeike/HarmonyRimWorld/blob/master/LICENSE

<size=17><color=#75bbfd>Update History</color></size>

<color=#7f7f7f>2023-12-3:</color>
本MODのライセンスを CC BY-NC-ND 4.0 に設定し、それに合わせてMOD説明欄の文章を新しいものに変更いたしました。RimWorld 1.3向けの更新を終了しました。
The license of this MOD has been set to CC BY-NC-ND 4.0, and the text in the MOD description has been changed accordingly. Finished updating for RimWorld 1.3.

<color=#7f7f7f>2022-10-6:</color>
本Modを試験的に RimWorld 1.4 unstable に対応させました。
This Mod has supported to RimWorld 1.4 unstable experimentally.

<color=#7f7f7f>2022-8-2:</color>
起爆装置に関するコードを少し修正しました。これにより敵が意図的に起爆装置を攻撃することがなくなると思われます。
Fixed code a little into detonators. Since this version, enemies ignore attacking to detonators.

<color=#7f7f7f>2022-3-21:</color>
quxさんからいただいたフランス語翻訳を追加しました。ありがとうございます。
Added French translations which Mr.qux gave me. Thank you so much.

<color=#7f7f7f>2022-3-17:</color>
IED 煙幕の定義がIED 煙幕トラップを上書きしていたため定義ファイルを修正しました。敵が追加されたIEDを優先的に攻撃する?不具合の報告をいただきましたが、情報が不足していたためこちらの環境で再現することができませんでした。しかし、多数の報告があったため、念のため、IEDの定義ほぼすべてをバニラのIEDに準拠させました。この更新以降、同じような不具合が継続して起こる場合、Mod競合によって引き起こされている可能性があります。もし不具合が競合により引き起こされていた場合、これ以上のサポートを行うことはできません。
Fixed IED smoke definition, because it defined over the trap IED smoke. I receive many reports which enemy shoot my IED with high priority, but I could not reproduce its bug, because I need more detail information (more detail case, more picture, more video clips). But, just in case, I changed IED definition to almost all inherit properties from vanilla's IED. After this update, if cause same bug, maybe its bug caused by Mod conflict.

<color=#7f7f7f>2022-3-16: </color>
一部のIEDに日本語訳が適用されていなかったため日本語翻訳ファイルを修正しました。
Fixed Japanese translation files.
7 Comments
Aleksey  [author] 3 hours ago 
I'll check tomorrow to see if there is a stray log message.
Aleksey  [author] 3 hours ago 
The NullReferenceException I'm seeing is from RimDialogue. I don't think it's this mod.
not clean enviroment, the text is white, but it's spamming:

https://gist.github.com/HugsLibRecordKeeper/8e1137675efcc5332ced902185336124
...
In Postfix
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RemoteDetonator.PatchForGetGizmos:Postfix (Verse.Pawn&,System.Collections.Generic.IEnumerable`1<Verse.Gizmo>&)
Aleksey  [author] 31 Jul @ 12:33pm 
I test in a clean environment with only the mod dependencies. If it works there, but doesn't work with other mods, then there's a conflict going on. Can you test in a clean environment and let me know if it works for you? If not, I'll look into it, but I'll need to see that full error first, so the full log.
тетеря, блин 31 Jul @ 11:40am 
I'll make another one today, maybe the wrong link. I just started the game (testing mods before the real playthrough), my pawns were wandering and talking. This kept happening pretty much between every of their dialogues. I used RimDialogue, if it matters.
Aleksey  [author] 31 Jul @ 11:32am 
I don't see that error in your log. I do see others though, unrelated to this mod. Does it still work for you when you get the error? What are you doing when it happens?
тетеря, блин 30 Jul @ 8:23pm 
not sure if it's okay, but it keeps spamming:

In Postfix
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RemoteDetonator.PatchForGetGizmos:Postfix (Verse.Pawn&,System.Collections.Generic.IEnumerable`1<Verse.Gizmo>&)

https://gist.github.com/HugsLibRecordKeeper/2dae641794cd1deb94e1e736846a5244