RimWorld

RimWorld

Not enough ratings
Colonist Merger
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
2.413 MB
25 Jul @ 7:30am
26 Jul @ 12:37am
4 Change Notes ( view )

Subscribe to download
Colonist Merger

Description
Original here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439243995

Now works on 1.6

Changed the size to 2x5, before 3x5 was inconvenient
But because of the change in size the display of pawns in the device is slightly shifted :) I will fix it later


Added support for prisoners
now you can unite not only colonists but also prisoners
I can't move the pawns to the center of the device, so I corrected the graphics a little

In general the mod works, enjoy :)



Why feed two colonists when you can fuse them into one abomination of efficiency? This mod adds the Amalgamation Chamber, which merges two colonists into a single, superior entity, blending their skills, traits, and identities while erasing their original forms.



https://boosty.to/kotobike
15 Comments
Latex Santa 29 Jul @ 5:08am 
@Azathoth
Oh yeah, I'd forgotten to resub to that one. Thanks.
It would be very handy... if Vanilla Psycasts Expanded were not screwed up right now.
Meditation to recharge psy-focus causes big losses of TPS. I'll have to post-pone using it until I see some improvements.
Azathoth 28 Jul @ 3:34pm 
which if you have VPE will allow you to just get their abilities back
Azathoth 28 Jul @ 3:34pm 
@Latex Santa its not perfect but you can use this mod to just harvest their psylink before merging https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2110931217
gunns22 26 Jul @ 2:10pm 
@Kotobike

This is serious. This isn't a situation where "If you don't like it, leave" is a valid response. User Latex Santa is talking about a serious glitch that another user reported on the original.
Kotobike  [author] 26 Jul @ 11:59am 
if you have any concerns about any mod, I recommend not to use it :)
gunns22 26 Jul @ 11:33am 
@Kotobike

I'd say user @Latex Santa's concerns for this mod are worth looking into, considering I haven't seen SilkCircuit (creator of the original mod) in ages
Latex Santa 26 Jul @ 7:54am 
@Kotobike
Also, thank you for your work in updating this mod.
It's a very interesting one, which I've been wanting to use for a while.
Latex Santa 26 Jul @ 7:53am 
@
Kotobike
User Tathar from the 1.5 version of the mod said, and I quote:
"It seems this mod isn't compatible with the psycasts or psylink from Royalty DLC, and now I'm wondering if the same applies to Ideology DLC content. Unfortunately I don't see any real benefit to this mod over Biotech's children system, and there are lots of severe penalties for interacting with this mod, so I think I'll have to stop using it.

Also you can't merge babies or anyone too terminally ill to walk themselves to the chamber."

Could you please confirm whether these issues are still present in your version of the mod or have they been resolved?
Strife 26 Jul @ 1:48am 
FUUUUUUUUUU-SION-HA
Kotobike  [author] 26 Jul @ 12:39am 
Added support for prisoners
now you can unite not only colonists but also prisoners
I can't move the pawns to the center of the device, so I corrected the graphics a little