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Fish Eggs and Pond Stocking
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Mod, 1.6
File Size
Posted
Updated
3.044 MB
25 Jul @ 9:06pm
3 Aug @ 3:53pm
13 Change Notes ( view )

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Fish Eggs and Pond Stocking

Description
"Why wait for nature when you can play aquaculture god?"

What Does This Do?

Ever looked at a perfectly good pond and thought, "This needs more fish"? Well, now you can do something about it! This mod lets your colonists stock any water source with fish using... fish eggs! Revolutionary, right?

Features:

- Right-click fish eggs → "Seed Water Source" → click water → instant fish farm!
- Works on any water tile (freshwater, saltwater, even that weird puddle)
- Smart fish matching (system refuses incompatible fish types)
- Full VFE integration with dozens of fish egg types
- Buy fish eggs from traders or... creative acquisition
- Static definitions ensure reliable save compatibility
- Automatic validation warns about missing fish eggs
- Eggs are under the Fish category so they should work for sushi and other recipes

Fish Types Supported:

Vanilla: Salmon, Bass, Tilapia, Cod, Bluefish, Catfish, Piranha, Tuna, and more!
VCE Fishing: Anchovy, Angelfish, Koi, Lobster, Swordfish, and dozens more!

Balance Notes:

- Fish eggs rot after 5 days (fish don't wait forever)
- Water type matters (salmon won't survive in salt water)
- Colonists gain Animals XP for successful seeding
- Integrates seamlessly with vanilla population mechanics

Because sometimes the best solution to not having fish is just adding more fish!
15 Comments
ProgrammerLily  [author] 2 Aug @ 1:16pm 
@Frodo
May it help you on your quest!
Frodo 2 Aug @ 9:30am 
This is a feature I had really expected to be in vanilla. Thank you for making this mod!
Forsaken Sensei 31 Jul @ 8:50pm 
@ProgrammerLily
No problem, you get that wrinkled out and you have an amazing simplistic mod that does pretty much exactly what I was looking for since Odyssey came out. So thank YOU actually.
ProgrammerLily  [author] 31 Jul @ 11:13am 
@forsaken sensei
Dang i knew i missed something thank you!
ProgrammerLily  [author] 31 Jul @ 11:13am 
@Draco
Fixed sorry about that
Draco Sicarius 30 Jul @ 5:03am 
Why does this mod need Vanilla Trading Expanded? Also you should probably set the requirements on the mod's steam page too.
Forsaken Sensei 28 Jul @ 4:52pm 
I run a fair share of mods, I seeded the water with some eggs I bought from a trade and it added the fish to the list and raised the cap. Upon exiting the game and then relaunching and reloading the save later, the fish type added was saved but the cap reset to the starting amount. I even ran a test on a new colony with just this mod and Vanilla Fishing Expanded and the requirements of those and had the same issue.
The Magic Lemur 27 Jul @ 8:18am 
@quail

[CoDev]
I think we're extracting the base game water types for each fish.I will check the code though
The Magic Lemur 27 Jul @ 8:16am 
[CoDev]

So the idea behind you're not making it edible is that we wouldn't want the colonists eating your eggs before you get the chance to seed the water
tolaburke 27 Jul @ 5:44am 
"no they are not unless you turn them into sushi :)"

To be fair, caviar is a thing.