Ravenfield

Ravenfield

91 ratings
Deflect Projectiles
   
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Content Type: Mutators
File Size
Posted
Updated
30.049 KB
26 Jul @ 2:23am
27 Jul @ 12:29pm
2 Change Notes ( view )

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Deflect Projectiles

Description
You can reach me on Discord[discordapp.com] for questions, commissions, or other inquiries. If you’d like to support my work, consider buying me a coffee on Ko-fi[ko-fi.com] — thank you!

THIS IS A MUTATOR!!! THIS WILL WORK ON ANY MELEE WEAPON!!!

Update Log + Fixed a bug causing major conflicts with all vehicles.

Mod Overview
This mutator automatically deflects incoming projectiles when you're holding a melee weapon. Best part? This works with bots too! Perfect for Star Wars jedi-style blaster deflections, katana bullet parries, or any other creative setups you have in mind.

Deflected projectiles can kill enemies and will credit you with the kill. You can loosely aim them by keeping enemies at the center of your screen, though there's some randomness in spread and direction. Each deflection plays a unique parry animation. To keep things balanced, a cooldown prevents constant blocking. Note: Explosive projectiles still cause splash damage—deflecting them won't always keep you safe.

Configuration Guide
  • Think of the balance system like "overheating": Projectile Deflect Limit is how many projectiles you can deflect during the Deflect Duration. Stay under the limit to reset; go over it, and deflection is disabled during Cooldown.
  • Parry Hold Duration controls how long each parry animation lasts. This is visual only and doesn’t affect functionality.
  • Max Parry Spread sets how far the weapon moves and affects spread. Max Parry Angle adjusts how much it rotates and affects projectile direction.
  • Enable for All Weapons allows any melee weapon to deflect. Use Blacklist Weapons to block certain ones or Whitelist Weapons to allow specific ones. Use weapon names or tags separated by semicolons (e.g., RESISTANCE SWORD;SABRE).

Author's Note
Currently, this mutator blocks all incoming projectiles from any direction. In the future, I plan to add directional blocking, sound/visual effects, and cooldown indicators. Consider supporting me if you'd like to see these features added!
26 Comments
harun_yezer 1 Aug @ 12:38pm 
Mods that show how they work with this kind of artwork instead of a realistic picture are way more high quality than the others.
Sward 1 Aug @ 4:30am 
time to terminate subject 106 :steamhappy:
Niko 29 Jul @ 11:57pm 
+Parry?
fjbz3 29 Jul @ 11:11am 
Deflectiles?
Panchuet  [author] 29 Jul @ 6:05am 
already fixed, unsubscribe and subscribe again to get the latest update
Dishonored 29 Jul @ 5:38am 
Cool! I'm like a Jedi now:steamthumbsup: but after using this mod, there will be bugs when using fixed weapons, misaligned turrets, and the gun barrel will be removed together when leaving
kabillion 28 Jul @ 7:17am 
cat
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    /  ヽ   ノ
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 \二つ
TheVeritasAlliance 27 Jul @ 3:55pm 
That's awesome!
Panchuet  [author] 27 Jul @ 12:31pm 
@SuperNoodle fixed :)
Panchuet  [author] 27 Jul @ 11:54am 
@SuperNoodle ah i forgot to exclude vehicles. i will be fixing it next update
@maximes133010 you have to "aim" at them