RimWorld

RimWorld

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Rimpsyche
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Mod, 1.6
File Size
Posted
Updated
409.507 KB
26 Jul @ 7:48am
2 Aug @ 11:38pm
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Rimpsyche

Description


RimPsyche v 1.0.2

New features
  • Two new nodes
  • Hide facet radar graph on UI

Fixes
  • Double logging fix (possibly)
  • Possible compatibility with mods referencing chitchat and deeptalk

See detailed patch note in the update log.
Older version is available on Github[github.com]

Currently, there are not many specific mod integrations. This doesn't mean incompatibility, but rather that certain features might not blend perfectly with other mods yet.
If you'd like to see integrations with specific mods, please let me know in the "Mod Integration Request" discussion.
For any bugs you encounter, report them in the "Bug Report" discussion.




  • Personality-Driven Conversations
  • Seamless Trait Integration
  • Dynamic Personality
  • Modular design without bloat
  • No hediff/ticking/scanning. Performance-friendly




RimPsyche introduces a personality system to RimWorld.
Heavily inspired by the beloved Psychology mod, it offers a modern and performant way to give each pawn a unique personality, making their interactions feel more individual and impactful.
Pawns will form opinions of others based on these personalities, transforming RimWorld's social relations from simple compatibility checks into something more story-driven.

The source code is available on Github[github.com].










RimPsyche is designed to be modular, letting you pick only the features you want. This modular approach also significantly helps with compatibility.
  • RimPsyche Disposition: Changes pawn behavior and reactions based on their personality. (Release in Aug. ~ Sep.)
  • RimPsyche Sexuality: Uses a Kinsey-scale based sexuality and sex drive to change romance dynamics. (In development.)
  • RimPsyche Interests: Expand pawn interests and interactions. (Planned)




You can add this mod to an existing save. Pawns will be given random personalities upon loading.
Do not remove this mod from an existing save, as it will break your game.



Integrated mods

Incompatible mods
  • Psychology: Content overlap.
  • 1-2-3 Personalities: Content overlap.
  • Personality Plus: Content overlap.






  • Psychology mod for inspiration and the starting point of this mod.
  • People from the Official RimWorld discord server for helping out with translation.
  • Figma[www.figma.com] and WordClouds[www.wordclouds.com] for mod page design.
  • ChatGPT[chatgpt.com] and Gemini[gemini.google.com] for help with UI and Transpiler patch. Also English grammar check and proofreading. (Just adding this here because this seems to confuse people. I'm not vibe coding. I'm not asking AI to make mods. I know the codes I use and I make the mods myself. I used AI for boring and tedious stuff like finding appropriate margin in UI and stuff. I put it up as a credit because I don't like how casual the use of AI is becoming and people just normalize using it as a tool without mentioning. I believe if you used AI as a tool, no matter how insignificant you think it is, you should let it be known.)

Popular Discussions View All (2)
16
2 Aug @ 6:44am
Mod integration requests
Maux
6
30 Jul @ 9:30am
Bug report
Maux
94 Comments
turkler 10 hours ago 
thank you for the intimacy integration, I'll link this mod on my mod's page as a mod with integration if you don't mind
Filipino Goku 10 hours ago 
This looks very interesting!
bash 2 Aug @ 6:34am 
i love you
Maux  [author] 2 Aug @ 6:13am 
@Ben'wah I think this mod would have a soft incompatibility with that mod. It defines various new types of chitchats, and make pawns have conversation based on that, which doesn't really go well with how this mod is designed. Running them both won't break your game, but it will lose some consistency.
Teneksi 2 Aug @ 1:39am 
Three of my colony just discovered that you can't launch a shuttle in a blizzard.

This was meant to be a very quick mission. None of them are any good at construction or cooking, but the cold is deadly and they didn't bring extra meals. So they built a wooden shack, a campfire, and a butcher spot like it's day 1 on the rim. They're sitting around the fire, waiting out the storm, talking about... everything.

One's very organized and high-strung, two's haphazard and aggressive but optimistic, and three's loyal and altruistic. A few tense conversations at first, but they're finding common ground.

This is so much better than seeing relationships skyrocket due to "Deep talk x6"
Ben'wah 1 Aug @ 7:26pm 
does anyone know how this would mesh will RimDialogue?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3365889763 for reference
Jet 1 Aug @ 2:13pm 
someone on the rimworld discord suggested this mod and personality plus only to come here and find out its incompatible. now i must decide.
Omnires 1 Aug @ 12:21pm 
No worries, Take your time. Just nice to know I'm not the only one who thinks of things like this. Although I have zero programming skills, so all I can do is voice my thoughts in hopes someone with the skills can act on them. But nice mod all the same. :)
Maux  [author] 1 Aug @ 8:10am 
@Omnires that's actually one of the main part of RimPsyche Interests module. As for its current design the module adds more interest areas like art/science/activities etc, and these area have a chance to increase related skill levels depending on the conversation outcome. It also adds jokes for lasting mood buff or debuff. However, my dev speed is not fast, as my work takes most of my time, and its priority is after disposition and sexuality module. So I can't really guarantee when it will be released.
=>PR<= XxDEM0NIKSxX 1 Aug @ 7:46am 
good boy