Stellaris

Stellaris

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Feature Preserver
   
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27 Jul @ 10:46am
31 Jul @ 4:07pm
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Feature Preserver

Description
Welcome to Feature Preserver!

After countless game sessions consoling my features and deposits from events, anomalies, archeo sites and cool decisions from vanilla and mods - I HAD ENOUGH!

Does exactly what it says on the tin, Preserves your vanilla and modded features/ deposits post Ecu and terraforming.

Terraforming -

Terraforming into Machine, Hive and Nano worlds no longer remove rare deposits and features!

Arcology Project -

Converting/Restoring an Ecumenopolis also no longer remove rare deposits and features!


Vanilla Overwrites

Terraforming - "action.68"

Arcology Project/ Restore Relic World - "02_special_decisions"

ANYTHING that touches these files, will be incompatible. That is until i or someone else patches.

Compatible Mods

Guilli's Planetary Modifiers And Features
Planetary Wonders
Relic World Flavour
Note - A limit on some deposits like the ones spawned on Earth, will not make it past. Working on a fix.


Road map -
  1. Compatibility (Planned)
    • ECS (Ecumenopolis Construction Situation)
  2. Fix Earth Deposits - (may create new ones)

  3. Sub-mod to "Upgrade" Features/ Deposits

Feel free to report any features missing, or any reports in the discussion area. Also feel free to put suggestions in the discussions. Also Also hit me up on the Stellaris Modding Den if you have any questions!
Popular Discussions View All (2)
0
30 Jul @ 12:25pm
PINNED: Reports
Red Skull
0
27 Jul @ 11:26am
PINNED: Compatibility
Red Skull
13 Comments
Aphyxia 19 hours ago 
Amazing. Thanks!
Red Skull  [author] 20 hours ago 
@Aphyxia - Updated - Hive and Machine worlds work now. Nano worlds may also work but haven't tested. Thanks!
Red Skull  [author] 31 Jul @ 12:37pm 
@Aphyxia I will look into it. Its certainly possible. I would have to mess with terraforming code, which as of now i am unfamiliar with. But Ill give it a look.
Aphyxia 31 Jul @ 12:27pm 
Planetary deposits are such a good feature and I hate that converting to a "better" planet type removes them. Is it possible to expand this mod to also cover hive and machine worlds?
Red Skull  [author] 31 Jul @ 11:03am 
Update 1.2 - Added global flag for compat, future compat begins soon
Red Skull  [author] 30 Jul @ 10:49pm 
@MartianLeo I don't personally know of that mod, So I can't tell. If it doesn't work report it and I'll see if I can get around to making some compatibility
MartianLeo 30 Jul @ 6:41pm 
does this work with planetary mega engineering?
Red Skull  [author] 30 Jul @ 12:14pm 
Update 1.1 - Added a new event which stops all deposits except those labled as "rare" please let me know how the change is i don't have enough time to check every deposit in the game, this is kind of a temp solution as it gets rid of the Earth unique deposits, which i am working on a fix.

This should not affect anomaly, event or modded deposits/features unless it doesn't have a rare tag. If not and people report to me that modded deposits are now broke, I will have to implement a fix or a patch.

Thanks for all the favourites!
Red Skull  [author] 30 Jul @ 4:49am 
Update: Currently working on code to implement a change that stops Mineral, Food and Energy features. Also will be handpicking features that don't seem very relevant to a world that is a city planet ( Such as the ones that only benefit resources not produced on Ecus.

This may mean overwriting vanilla files by creating a new category for features that apply post Decision and Build.

This may cause jank with other mods that affects Ecu Decision ( I'm looking at compatibility with the most popular mods first, although this may mean separate patchs)

Once done with creating new code to allow this, and some patchs for other mods, I will start looking into creating either a toggle for this mod or a seperate mod that allows an Ecumenopolis to "Upgrade" certain features. Will see how things turn out.
Finally. Always bother why we couldnt keep portal deposit on ecum's when terraform it into Research-one.