RimWorld

RimWorld

61 ratings
Nuclear revolution
   
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Mod, 1.6
File Size
Posted
Updated
972.093 KB
27 Jul @ 8:29pm
3 Aug @ 2:55pm
11 Change Notes ( view )

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Nuclear revolution

Description
Ever wonder why uranium has like zero real uses aside from weapons and some armor?

i did! which is why i bring you this here mod today, i wanted to add some more real uses to uranium especially relating to power so this mod should fix that while still being balanced and in tune with vanilla.

requires nuclear energy to be researched after fabrication taking 3200 points to research





Nuclear reactor

cost: 250 steel 3 advanced components 4 industrial components 40 plasteel

power output: 3000

fuel lifetime: 1.1 years with 4 rods inserted

health points: 800

other notes: causes a deadly explosion upon destruction, generates quite a bit of heat and may require cooling.





Nuclear fuel rod

cost: 10 steel 30 uranium

stack size: 4

health points: 20

other notes: causes a heavily damaging explosive if destroyed, deteriorates quickly outdoors.
Popular Discussions View All (1)
11
3 Aug @ 2:56pm
PINNED: Balance suggestions
0ddbase
43 Comments
0ddbase  [author] 7 Aug @ 8:32pm 
i changed a line of xml also
Monkey Magic 7 Aug @ 8:26pm 
@Oddbase - I see you updated to change the case for Linux users. If changing the case is all you did, chances Steam won't register it as an actual file change, and they remain lower case. You will need to either edit the existing files (if you need to make an actual change) or add a dummy file inside the (I assume it's the Common folder) for Steam to accept the change.

Why? Iuuno, Steam is awkward
Makazy 5 Aug @ 1:37pm 
@TheSimpleDude42 This is way better than solar panels especially on a gravship. You get 3000W for 9 tiles (333W/t), a fuel generator is 1000W for 4 tiles (250W/t) and a solar panel is 1700W for 16 tiles (106W/t) and is not even continuous. You can only have better power sources in vanilla with vanometric power cells or the new gravcore power cell , a bioferrite generator too but it will drive your pawn crazy and need a constant supply of bioferrite, this you can forget for 1 year, that is enough time to find 120 uranium. I think it trivialize end game energy management but this is a mod and needs a lot of research so why not. I think it is the most vanilla balanced nuclear power mod I have seen for now.
0ddbase  [author] 3 Aug @ 2:55pm 
@Prucha fixed hopefully
0ddbase  [author] 3 Aug @ 2:49pm 
@Monkey Magic No this is not dependent on any dlcs currently
Monkey Magic 3 Aug @ 5:44am 
Is this mod not actually dependant on Odyssey DLC? I thought that this might be DLC specific, but that it does not appear to be the case.

@Prucha - you can just rename those for now, since unless there's a change to an actual file, the mod author can not fix this. The issue is with Steam - if a mod author tries to update a file and they only thing they change is capitalisation of folder, it does not update :/
RutraNickers 3 Aug @ 5:44am 
came here to say exactly the same thing as @Prucha, you need to have the folders upercase to have compatibility with Linux
Prucha 2 Aug @ 11:33pm 
Just a heads up - the folders names seem to be lower case, which makes the mod not load on Linux.
Axira 2 Aug @ 7:56pm 
@Aelflead Wayne You really shouldn't have.