RimWorld

RimWorld

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No One Left Behind (1.6)
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Mod, 1.6
File Size
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249.294 KB
28 Jul @ 5:57am
1 Change Note ( view )

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No One Left Behind (1.6)

Description
This is an update of Captain Muscles' original mod:



Which was then updated by SaberVS7 (1.2-1.5) here

Sillies haven't updated yet, no hurry, but I've been using my own updated version and figured other people might want it too. I don't own this, if it needs to be removed, let me know.

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Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe).

No One Left Behind enables your enemies to rescue their fallen allies when fleeing a battle.

Details
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Enemies have a chance to rescue their allies when fleeing, giving up, stealing, or kidnapping.
Decision of who to rescue is influenced by the rescuers opinion of, the market value of, and the distance to the potential target.
The chance to rescue and search radius are different for each triggering situation.
The chance to rescue and search radius can be overridden across the board in the mod settings.
Rescue check happens periodically, so a fleeing pawn may decide to pick up an ally that falls nearby along the way.
Search radius is multiplied by rescuer health percentage, so wounded pawns won't go as far to rescue.

Credits
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Concept and design: Erandelax
Coding: Captain Muscles

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Github download link:
https://github.com/CaptainMuscles/CM_No_Pawn_Left_Behind/releases
Popular Discussions View All (1)
0
29 Jul @ 2:10am
Post Bugs Here
Nina Goblin ♥
14 Comments
El Gordo Dan 2 Aug @ 10:18am 
it´s safe to add mid save?
Kokorocodon 1 Aug @ 2:22pm 
Who knew goblins are into modding
PistFissed 1 Aug @ 5:56am 
Captain Muscles is my big brother and I agree, he's very happy people are still enjoying the mods and very glad people are keeping them relevant.
Nina Goblin ♥  [author] 30 Jul @ 2:14pm 
@Ra Thank you for commissioning this in the first place then! I love this mod to bits and pieces, that's why I'm trying to keep it up! :slimetabby: Thank you!!

@DuckGoosebear PrairieDogLover You're welcome!
Thanks Nina
Ra 29 Jul @ 4:35pm 
I am the one who initially commissioned it, mod was made to be free to take open source to survive longer and if lucky be expanded by whoever is willing to do it.

So, well... Thanks for adopting it ^^

I'll add link to this version to the original mod page now (sadly it is still the only thing I can do about it as of now).
Enclave~ 29 Jul @ 7:54am 
Hopefully CAI 5000 and some others get updated for peak rimworld PTSD - this is a must have mod imo if you're going for a more hardcore game
Nina Goblin ♥  [author] 29 Jul @ 1:51am 
@DestPestoDud What you said, exactly!
DestPestoDud 28 Jul @ 10:36pm 
@=>PR<= XxDEM0NIKSxX
They infact did update it stating, "Sillies haven't updated yet, no hurry, but I've been using my own updated version." Sillies (the previous mod owner) hasn't updated it so they created their own update and uploaded it.
[PR] HavenOnline 28 Jul @ 6:42pm 
? (cant forget the question mark)