RimWorld

RimWorld

41 ratings
Monolith is a part of the ship
   
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Mod, 1.6
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321.705 KB
29 Jul @ 5:22am
2 Aug @ 2:57am
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Monolith is a part of the ship

25 Comments
Bloop 10 Aug @ 11:15am 
Heads up, if you rotate your ship when landing the monolith *does not* rotate itself. It will break anything nearby it that you've placed
einskaldir 8 Aug @ 12:10pm 
i made some tests without this mod (because i had the same phenomenon of anomaly quest failing) and the quest only fails if the original monolith spawn map gets destroyed by grav ship liftoff (or no more buildings left on map). seems like the quest is fixed on the map not the monolith. if you leave a grav anchor at the map, you can fly around with the monolith, havent tried the "no map destruction" mods yet, maybe that bypasses the quest fail.
Tacocat! 5 Aug @ 1:08pm 
interesting thing i found, the anomaly quest fails and doesnt come back when the monolith is on the ship.
C0lin2000 4 Aug @ 8:03am 
anomoly quest fails when going with it to another tile
Uraniumz 3 Aug @ 10:29pm 
2 legit. Ignore the wanna be russian
Sage 3 Aug @ 6:54pm 
Thank you for making this - I didn't play 1.5 so getting to play both Anomaly and Odyssey together would be a delight.
J_Gaming 2 Aug @ 3:52pm 
"Your pawns are now my servants."

"That's not how this works, Horax." *carries the monolith back into space again*
Fellow Kriegsman 2 Aug @ 5:50am 
Btw I didnt mean my comment in a bad way. I use AI for creating references too sometimes. Just thought I would explain the other comment.
Kotobike  [author] 2 Aug @ 2:57am 
Added support for obelisks, now they can be transported too
Race9000 1 Aug @ 7:36pm 
Does this also work for the Obelisks, or just the Monolith? Super helpful either way, of course!