Star Ruler 2

Star Ruler 2

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Crazy Subsystems
   
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Content: Subsystems
Type: Mod
File Size
Posted
324.172 KB
23 Mar, 2015 @ 9:23pm
5 Change Notes ( view )

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Crazy Subsystems

Description
Adds some new subsystems:

* Super Rocket Engine
* Minefield Dispenser
* Heavy Minefield Dispenser
* HyperRailgun
16 Comments
Alfred-B228 8 Apr, 2015 @ 4:01pm 
I realy liked this mod and it inspired me to try and make my own. However I have a question. How do you get a mod to upload to steam properly. Everytime I try and my frend subscribs to it he gets nothing.
Balkan 23 Mar, 2015 @ 10:44pm 
Done, Thanks
Firgof  [author] 23 Mar, 2015 @ 9:24pm 
Sorry about that beodovle. The mod is now fixed - there was a naming conflict with one of the subsystems which caused some fatal errors. Grab the latest update from Steam (which it should be doing for you as we speak) and your game should run properly.
Balkan 23 Mar, 2015 @ 9:03pm 
please, actualize it, create a conflict with release, and game not works
Dunestyler 20 Jan, 2015 @ 3:41am 
hey there.
do you know what I have to do to let a subsystem behave as if it was armor in the regard that it uses no hull space if on the outside?
♫ erikhale gaming 🐺 3 Jan, 2015 @ 2:02pm 
XD it good to me Firgof but one think can u make shield all ship
Lucas  [developer] 18 Dec, 2014 @ 9:00pm 
Mods are now released on the stable version of the game! Yay!
Firgof  [author] 13 Dec, 2014 @ 11:56am 
Your game must be set to the 'experimental' branch in order to have access to modding and mods at this time. We have not yet pushed these changes to the 'stable' (default) branch. If you'd like to experiment with the experimental branch, there are instructions for switching over to it on the discussion board.
Dom 13 Dec, 2014 @ 10:29am 
it does not appear to be working for me.
Bene 13 Dec, 2014 @ 10:23am 
Firgot Umbra you could not think of a better name,
nevertheless nice mod