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"but only start at cycle 10", yeah, that late in the game, it doesnt make a diference, your city is already pure bots, no food or water required... just metal and wood.
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My suggestion about contamination in pulses, doesnt kill the entire map and dont need to be locked 10 cycles away to be able to survive... its a good combination of punishing without being deadly or being something ultra late game...
Sorry, but this is just lame... if this was suposed to be a Game Ending challenge, i would understand, like this event trigering after you build the final wonder and you have to survive for 30 days or something, like FrostPunk ending.
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Sorry for appearing rude, but this was very underwealming, i was waiting for a new and interesting game mechanic and received Ubisoft level content.
It's the same as Skyblight but your land only get moisture from water for a maximum of 3 tiles (instead of 16).
At first I tried the on/off contamination like you suggested but then it gets complicated and not as efficient as the current effect. Since you actually have plants that are already drought-resistant, and there is a way (though costly) to mitigate it if your plant is so important.
I was thinking, contaminated plants dont grow, what if badrain keep turning on and off during the duration of the event, long enough to slow down the growth of everything, but with short periods off for plants recover from... example, cicles of 4 hours of contamination and 2 hours without, brutally slowing growth but without killing everything.
Is this possible?