Halo: The Master Chief Collection

Halo: The Master Chief Collection

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halo odst civil war edition
   
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Engine: Halo3ODST
Game Content: Campaign
File Size
Posted
Updated
6.879 GB
29 Jul @ 10:43pm
11 Aug @ 5:27pm
16 Change Notes ( view )

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halo odst civil war edition

Description
-------------------------INTRO---------------------------------------
odst is one of my favorites but really hard to mod
recommended to play in legendary
use enhanced graphics
-------------------------level progression---------------------------------------
level progression has been fixed now, should be working.
-------------------------ODSTs--------------------------------------
your squad and rookie jump a little farther
have more shield and health
shield regen takes less time.
-------------------------MISSIONS---------------------------------------
All campaign missions modded.
Scarabs added to some missions
scarabs can die from allied damage without odst support
some levels like kikowani station are changed, banshee locations changed so that buck has to use cranes to progress.
-------------------------PREMISE---------------------------------------
I was really sad when ODST didn't feature any elite and brute battles, so I added them in the campaign.
Rookie and his squad are no longer the center of action; when you get into an area, enemies will already be fighting someone
elites and brutes are fighting in all missions
Drones and buggers replace most grunts on the Brute side.
Grunts and hunters allied with elites.
It doesn't matter; both sides hate ODSTs.
Police officers turn on the player in the NMPD mission.
When the rookie wakes up, the police are already against you.
Marines can fend for themselves.
Recommended to just see AI fights, then enter the fight when a side is winning.
-------------------------AI--------------------------------------
enemies shoot faster and in more distance than before, only in legendary
allied ai is more deadly but still squishy
brutes keep their armor even without shields
most ai squads are random so every play is different
ai squads have random weapons brutes can use unsc weapons.
-------------------------WEAPONS---------------------------------------
human weapons buffed
vehicule weapons buffed
recoil removed
tacticool animations included thanks to BlasterORemix for the tag animations
supply caches are opened from the beggining, i remember in the xbox version of odst they would stay open in new playtroughs, so i just let recreated that effect.
-------------------------VEHICULES---------------------------------------
Oliphant has infinite health. I'm tired of being a babysitter.
this makes the last level actually fun in legendary
------------------------NEW ENCOUNTERS--------------------------------------
most missions have new encounters with elites and brutes infighting.
more missions have scarabs in them, real scarabs that move
------------------------TAGS USED--------------------------------------
thanks to BlasterORemix for the tag animations
N8endo - brute tags (i modified them further)
ByzantineRoman1234 - elite animation tags
Calantorn - H3-ODST Gunts Combi Tags (Mesh Edit New Variants)
Calantorn - H3-ODST Hunters Combi Tags (Mesh Edit New Variants)
Popular Discussions View All (1)
3
3 hours ago
Bug Reports
Rookie (ZOE)
14 Comments
I gotta be honest and I've been playing this mod for a bit already, the Tacticool animations really mess up the gameplay feel with their way too long and slow reload and melee animations, it really ruins the gameplay for me which in normal Halo the vanilla animations are simple and fast enough for you to use the weapon again, especially in a mod like this :v
Red the music Zoro 1 hour ago 
I heckin love the idea of Corrupt cops fighting Rookie in the streets of New Mombasa so much, it even lines up perfectly with the timeline of the audio logs with Saddie and Kingsler who dies at the end of it. Pretty awesome idea to include Epic tbh :D
Checkpoint Guard 3 hours ago 
The melee on the Silenced SMG looks a little broken, not sure if that's intentional or not. Also some of the ODST allies are missing helmet textures causing a void rift in them or something.
Rookie (ZOE) 3 hours ago 
Could you please increase the BR and Covie Carbine ammo reserve capacity? You did the same with the UNSC automag, silenced SMG and sniper rifle so I dunno why those three don't receive the same treatment. :UnhappyLilith:

Also, PLEASE add in Kat's coaxial MG restoration to the scorp tank as I mentioned before in my previous comment mentioning, it'd really make those that prefer it not being removed from H3 onward very happy after all. :erune:
EpicAnimationNipple  [author] 3 hours ago 
game progression should be working now, game should save and resume normally
i will work on the other bugs later
The_Arbiter 15 hours ago 
the mod doesnt work on the mombasa street missions.
Rookie (ZOE) 18 hours ago 
Mod-dev, please read and respond to my "Bug Reports" discussion topic here since i'd prefer if those issues were addressed after all. :poutycatgirl:
ryanbailes06 10 Aug @ 6:10pm 
not in theater mode still
EpicAnimationNipple  [author] 10 Aug @ 12:08pm 
@Frank-2, Martial of Frankoslavia
no lore reason, just wanted to have human enemies to get more enemy variety
since odst takes place in halo 2 and 3:happymeat: having brutes vs elites this early would not make sense either
so lore wasnt taken into account in making the mod, just fun.
think of it like an alternate universe kind off thing. :happymeat::happymeat::happymeat:
Why are the police Hostile Before you go into the "freezer" area? That doesn't make much sense at all from what I remember of it